Taking turns, according to the Turn Order track, slide your Adventurer tile onto the neoprene mat, choose the card of your choice, and place it in your dungeon. If the alignment of the keys allows it, open your rooms.
You can push your opponents' tiles to get the best spots and the best cards as long as you can pay to do so. But be careful, your Adventurer's gold coins are also victory points at the end of the game.
Once everyone has played, replace the Adventurer tiles on the turn order track, sliding them without changing their order. Turns continue until each player has 15 cards in their dungeon.
Then place your Adventurer tile in your dungeon, on the last empty space. Visible Door cards do not earn you any points. The person with the most Gold Coins wins the game.
Contents of 4 Keys:
4 Adventurer tiles
• 4 Acolyte tiles
• 16 Gold Coin tokens
• 108 Dungeon cards, including:
- 4 Door/Starting Room cards
- 28 double-sided Door/Room cards level 1
- 28 double-sided Door/Room cards level 2
- 24 double-sided Key cards level 1
- 24 double-sided Key cards level 2
• 1 Neoprene mat
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