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Heart: The City Beneath - Ways & Means

Reference: RRD020300

Ways and Means is a 168 page hardback sourcebook for Heart: The City Beneath. Inside you’ll find a towering pile of exciting new content to delight and horrify players and GMs alike.
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Heart: The City Beneath - Ways & Means

Description

Do you love Heart: The City Beneath? Have you delved to its nightmarish depths, faced its unreal horrors, stared death in the face and found it beautiful? Do you want more?

Well, you’ve come to the right place.

Ways and Means is a 168 page hardback sourcebook for Heart: The City Beneath. Inside you’ll find a towering pile of exciting new content to delight and horrify players and GMs alike, presented in an unusual tête-bêche format that keeps your GM section carefully away from your player options.

For Players, you’ll discover new classes and callings to create your doomed delvers, alongside a bustling bazaar of new equipment, drugs, spells, artefacts, animals, and hirelings to use during your ill-fated expeditions into the Heart.

For GMs, you’ll find a sopping bucketload of unsettling and horrifying events for each domain in the Heart to make your delves truly unforgettable, accompanied by a roster of new adversaries and adventures to hurl at your unsuspecting parties, including dozens of Bounties – self-contained one-page jobs that you can plug into any ongoing game to act as a reason for player characters to chuck themselves headlong into disaster or to provide impetus for a one-shot game.

Technical sheet

Description

Do you love Heart: The City Beneath? Have you delved to its nightmarish depths, faced its unreal horrors, stared death in the face and found it beautiful? Do you want more?

Well, you’ve come to the right place.

Ways and Means is a 168 page hardback sourcebook for Heart: The City Beneath. Inside you’ll find a towering pile of exciting new content to delight and horrify players and GMs alike, presented in an unusual tête-bêche format that keeps your GM section carefully away from your player options.

For Players, you’ll discover new classes and callings to create your doomed delvers, alongside a bustling bazaar of new equipment, drugs, spells, artefacts, animals, and hirelings to use during your ill-fated expeditions into the Heart.

For GMs, you’ll find a sopping bucketload of unsettling and horrifying events for each domain in the Heart to make your delves truly unforgettable, accompanied by a roster of new adversaries and adventures to hurl at your unsuspecting parties, including dozens of Bounties – self-contained one-page jobs that you can plug into any ongoing game to act as a reason for player characters to chuck themselves headlong into disaster or to provide impetus for a one-shot game.

Technical sheet

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