In The Lord of the Rings: To Mount Doom, players follow the story of Frodo's perilous journey to destroy the One Ring in the flames of Mount Doom. He is accompanied by his friends, who are charged with protecting him from the dangers he encounters along the way.
French
From 10 years old
30mn to 1h
1 to 4 players
32,95€
€
€
€
Shipping costs from €1.95 - Free shipping on orders over €60 (metropolitan France)
Le Seigneur des Anneaux : Vers la Montagne du Destin
Description
Brave the dangers to reach Mount Doom!
Players control the destiny of the Company of the Ring by moving individual figurines on the game board on a journey through many well-known locations from the Lord of the Rings novels. It's important to be wary of the Nazgul, while ensuring that Frodo doesn't lose confidence and freeze in despair.
When Frodo reaches Mount Doom, the players have all won together.
Character movement is controlled by a special dice mechanism. Colored dice determine which figures can be moved. The value of your dice determines the number of squares a figure can move. By choosing the dice before and after the roll, players are faced with seemingly simple, yet important decisions for the outcome of the game.
Black dice, which must always be rolled, trigger threats or cause encounters with enemies or friends. Encounter cards pose a permanent and growing threat to quest completion.
As in most cooperative games, in The Lord of the Rings: To Mount Doom, players must coordinate their movements and actions to achieve the desired result.
Warning! Not suitable for children under 3 years of age. Small parts. Choking hazard.
EAN3701551702661
PublishersIello
Description
Brave the dangers to reach Mount Doom!
Players control the destiny of the Company of the Ring by moving individual figurines on the game board on a journey through many well-known locations from the Lord of the Rings novels. It's important to be wary of the Nazgul, while ensuring that Frodo doesn't lose confidence and freeze in despair.
When Frodo reaches Mount Doom, the players have all won together.
Character movement is controlled by a special dice mechanism. Colored dice determine which figures can be moved. The value of your dice determines the number of squares a figure can move. By choosing the dice before and after the roll, players are faced with seemingly simple, yet important decisions for the outcome of the game.
Black dice, which must always be rolled, trigger threats or cause encounters with enemies or friends. Encounter cards pose a permanent and growing threat to quest completion.
As in most cooperative games, in The Lord of the Rings: To Mount Doom, players must coordinate their movements and actions to achieve the desired result.