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Le Château Blanc Duel

Reference: IEL-70491

In Le Château Blanc Duel, two clans battle for influence at the court of the White Heron by managing resources and building machines.
  • French
  • From 10 years old
  • 1 to 2h
  • 2 players

22,50€

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Le Château Blanc Duel

Description

The White Castle Duel: prove that your clan is worthy of rising within the court of the White Heron.

After the arrival of the Portuguese in Japan, the daimyos fought for control of foreign trade and technology. Himeji Castle, a symbol of feudal power, became a strategic center for clans seeking to gain influence.

Each turn, you will use your lamp tokens to obtain resources and activate actions. Among the available actions, you can purchase and upgrade influence cards, place clan seals on gardens and training grounds, move your courtier between circles of influence, or trade with the Portuguese.

These actions will allow you to accumulate a series of icons (flags, katanas, kabutos, and origami miniatures) that will earn you points. The player who finishes with the most points wins the game.

Contents:

  • 12 Weapon cards
  • 12 Flag cards
  • 12 Origami cards
  • 15 Lantern cards
  • 6 Starting Resource cards
  • 6 Action tiles
  • 4 Novice Training Ground tiles
  • 4 Elite Training Ground tiles
  • 20 1 Yen coins
  • 20 Daimyo seals
  • 2 Clan Points tiles
  • 6 Social Climbing tiles
  • 2 Personal Domain boards
  • 1 Main board
  • 8 Garden tiles
  • 4 Exchange tokens
  • 6 Merchandise tiles
  • 12 Lantern tokens
  • 1 First Player marker
  • 6 Location tiles
  • 16 Clan seals
  • 6 Resource markers
  • 2 Fan markers
  • 1 game rule

Technical sheet

Videos

Expliquemoica

Armicwan

Description

The White Castle Duel: prove that your clan is worthy of rising within the court of the White Heron.

After the arrival of the Portuguese in Japan, the daimyos fought for control of foreign trade and technology. Himeji Castle, a symbol of feudal power, became a strategic center for clans seeking to gain influence.

Each turn, you will use your lamp tokens to obtain resources and activate actions. Among the available actions, you can purchase and upgrade influence cards, place clan seals on gardens and training grounds, move your courtier between circles of influence, or trade with the Portuguese.

These actions will allow you to accumulate a series of icons (flags, katanas, kabutos, and origami miniatures) that will earn you points. The player who finishes with the most points wins the game.

Contents:

  • 12 Weapon cards
  • 12 Flag cards
  • 12 Origami cards
  • 15 Lantern cards
  • 6 Starting Resource cards
  • 6 Action tiles
  • 4 Novice Training Ground tiles
  • 4 Elite Training Ground tiles
  • 20 1 Yen coins
  • 20 Daimyo seals
  • 2 Clan Points tiles
  • 6 Social Climbing tiles
  • 2 Personal Domain boards
  • 1 Main board
  • 8 Garden tiles
  • 4 Exchange tokens
  • 6 Merchandise tiles
  • 12 Lantern tokens
  • 1 First Player marker
  • 6 Location tiles
  • 16 Clan seals
  • 6 Resource markers
  • 2 Fan markers
  • 1 game rule

Technical sheet

Videos

Expliquemoica

Armicwan

Accessories

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