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Explore all our board games! Right here

Interstellar

Reference: 1424-1208

Propel through the violence of space on a mission for humanity’s existential future.
  • English
  • From 14 years old
  • 2 to 3h
  • 1 to 6 players

87,50€

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Interstellar

Description

Board the Starship Exodus and control seven spacefaring human-machine hybrids on an epic pilgrimage to the stars

Aboard the Starship Exodus, players control seven spacefaring human-machine hybrids embarking on an epic pilgrimage to the stars. The journey will last many decades as you perform actions and place workers to develop technology for survival, terraforming, and colonization along the way.

In this board game your Cyborgs can give you victory points, while your Avatars are mainly useful for grunt work contributing to the overall mission. Thus you need to awaken your Cyborgs a few Dozyears before Landfall for your personal selfish victory. 

You must battle many hardships like cancer, stress, or combat against gray goo, and mutineers in a delicate balancing act of tableaux management, decision making, and risky dice rolling. Entire sections of the ship are lost to erosion, lightning, desperation “fryby” star-diving, and foolhardy experiments. Players must negotiate risks and challenges together in a cooperative sense and survive the journey, but competitively, must have the most victory points to win.

Technical sheet

Description

Board the Starship Exodus and control seven spacefaring human-machine hybrids on an epic pilgrimage to the stars

Aboard the Starship Exodus, players control seven spacefaring human-machine hybrids embarking on an epic pilgrimage to the stars. The journey will last many decades as you perform actions and place workers to develop technology for survival, terraforming, and colonization along the way.

In this board game your Cyborgs can give you victory points, while your Avatars are mainly useful for grunt work contributing to the overall mission. Thus you need to awaken your Cyborgs a few Dozyears before Landfall for your personal selfish victory. 

You must battle many hardships like cancer, stress, or combat against gray goo, and mutineers in a delicate balancing act of tableaux management, decision making, and risky dice rolling. Entire sections of the ship are lost to erosion, lightning, desperation “fryby” star-diving, and foolhardy experiments. Players must negotiate risks and challenges together in a cooperative sense and survive the journey, but competitively, must have the most victory points to win.

Technical sheet

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