This micro-expansion introduces six quest-sized Adventure cards. At the start of each Age, these cards are placed in unused quest regions, where they create new opportunities and risks. Players who plan carefully can exploit powerful bonuses, while poor timing may result in costly penalties.
This micro-expansion introduces six quest-sized Adventure cards. At the start of each Age, these cards are placed in unused quest regions, where they create new opportunities and risks. Players who plan carefully can exploit powerful bonuses, while poor timing may result in costly penalties.