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Reign: Realms

Reference: AOP4002

A new setting for Reign RPG.
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49,95€

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  • Technical sheet
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Reign: Realms

Description

The world of Heluso & Milonda

Welcome to Reign: Realms, a One Roll Engine-powered setting for the second edition of the Reign roleplaying game. Heluso & Milonda is a fantasy world like none other birthed from the mind of Greg Stolze, designer of Godlike, Wild Talents, Dueling Fops of Vindamere, and half of the design team of Unknown Armies.

The very geography of Heluso and Milonda is outlandish and strange, as its folk live out their lives on the vast, calcified bodies of two dead gods locked in an eternal lover’s embrace. A wealth of detailed cultures populate these strange continents, tailored to the Reign system rules for running nations and influencing factions. 
  • The Ulds, the most advanced culture known, a people who’ve rebuilt themselves after all the old authorities were swept away, becoming the most progressive, expansionist, and liberal nation in all the world.
  • The fearsome warrior Truils who border the land of the Ulds, their survival as exiles in the darkness defined by their position pressed between unforgiving nature and expanding neighbors.
  • The Dinadavarans, the people of the sword, who live within a hierarchy of rigid honor. Their legendary weapons can cleave anything from solid rock to an opponent's very soul. 
  • The Empire, the old, decadent, byzantine structure scheming against itself and fueling its continued corrupt existence through the plunder of its former colonies.
  • The immutably caste-shackled people of the Maemeck Matriarchy, who defend their realm riding their fearsome and colossal flying mounts. 
  • The Ob Lobs, a sexually permissive (to a point) culture of seafaring nomads who regard everything on the seas as, technically, their property. They can be found everywhere but are always strangers wherever they are.
  • The Ussient, tribal dwellers in trees the size of cities, with a society that holds arrogance to be the highest value. Every Ussient believes they have the potential to become a literal god or, failing that, at least a historical hero.
  • The Ruhini city states, existing where the water meets the desert, a region of extremes and contrasts, and home to types of enchantment that everyone either covets, fears, or both fears and covets.

Technical sheet

Description

The world of Heluso & Milonda

Welcome to Reign: Realms, a One Roll Engine-powered setting for the second edition of the Reign roleplaying game. Heluso & Milonda is a fantasy world like none other birthed from the mind of Greg Stolze, designer of Godlike, Wild Talents, Dueling Fops of Vindamere, and half of the design team of Unknown Armies.

The very geography of Heluso and Milonda is outlandish and strange, as its folk live out their lives on the vast, calcified bodies of two dead gods locked in an eternal lover’s embrace. A wealth of detailed cultures populate these strange continents, tailored to the Reign system rules for running nations and influencing factions. 
  • The Ulds, the most advanced culture known, a people who’ve rebuilt themselves after all the old authorities were swept away, becoming the most progressive, expansionist, and liberal nation in all the world.
  • The fearsome warrior Truils who border the land of the Ulds, their survival as exiles in the darkness defined by their position pressed between unforgiving nature and expanding neighbors.
  • The Dinadavarans, the people of the sword, who live within a hierarchy of rigid honor. Their legendary weapons can cleave anything from solid rock to an opponent's very soul. 
  • The Empire, the old, decadent, byzantine structure scheming against itself and fueling its continued corrupt existence through the plunder of its former colonies.
  • The immutably caste-shackled people of the Maemeck Matriarchy, who defend their realm riding their fearsome and colossal flying mounts. 
  • The Ob Lobs, a sexually permissive (to a point) culture of seafaring nomads who regard everything on the seas as, technically, their property. They can be found everywhere but are always strangers wherever they are.
  • The Ussient, tribal dwellers in trees the size of cities, with a society that holds arrogance to be the highest value. Every Ussient believes they have the potential to become a literal god or, failing that, at least a historical hero.
  • The Ruhini city states, existing where the water meets the desert, a region of extremes and contrasts, and home to types of enchantment that everyone either covets, fears, or both fears and covets.

Technical sheet

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