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Reference: GOV-ToR01
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Small towns always seem cursed places, but something particularly foul has come to ensconce the petty port of Dredge-upon-Rock. A storm has settled upon its shores, the buildings are crumbling into the bay, floods are unearthing all the folk there once wished buried, and the dead ain't willing to give up on what they think is theirs.
TIDES OF ROT is a splattercrawl adventure for FRONTIER SCUM created by Karl Druid and Brian Yaksha in collaboration with THE DEAD ROBOTZ. It is the first official supplement for Frontier Scum. Think zombies and rot, rain and flooding, greed and plunder, whale songs and eerie screams, in a heist that can only go south and a setting that is not your typical Western. The music is rife with electric guitars overflooding with reverb, psych-infused drums, weird analog synths, whale cries, and a whole lot of musical experimentation.
The LP contains a suitable soundtrack for the adventure, the gatefold cover serves as a GM screen and the insert-booklet doubles up as a vintage newspaper teeming with content and tools, including hooks, location zoom-ins, encounters, and random tables.
Small towns always seem cursed places, but something particularly foul has come to ensconce the petty port of Dredge-upon-Rock. A storm has settled upon its shores, the buildings are crumbling into the bay, floods are unearthing all the folk there once wished buried, and the dead ain't willing to give up on what they think is theirs.
TIDES OF ROT is a splattercrawl adventure for FRONTIER SCUM created by Karl Druid and Brian Yaksha in collaboration with THE DEAD ROBOTZ. It is the first official supplement for Frontier Scum. Think zombies and rot, rain and flooding, greed and plunder, whale songs and eerie screams, in a heist that can only go south and a setting that is not your typical Western. The music is rife with electric guitars overflooding with reverb, psych-infused drums, weird analog synths, whale cries, and a whole lot of musical experimentation.
The LP contains a suitable soundtrack for the adventure, the gatefold cover serves as a GM screen and the insert-booklet doubles up as a vintage newspaper teeming with content and tools, including hooks, location zoom-ins, encounters, and random tables.