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They Came From The Cyclops's Cave!

Reference: ONXTHEY013

They Came from the Cyclops’s Cave! is the latest in the They Came From… line of tabletop roleplaying games.
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  • Technical sheet

They Came From The Cyclops's Cave!

Description

I see you approach my campfire equipped in gleaming armor and brandishing a sword blessed by the gods. This is good. It shows you take your quest seriously, albeit naively. Oh yes, I’ve seen your kind before. Even given a few of you sage advice before sending you on your journeys up mountains, across seas, and into swamps. I can tell you this: Your armor will not shine overlong, and you will find wits and the aid of trustworthy companions far more reliable than a simple blade.
Ah, but you do not wish to hear this kind of counsel… You want to know how to slay the gorgon, how to steal the minotaur’s treasure, how to make the sorcerer’s tower fall… Well, settle in, my new friend. Throw me a gold coin, and I’ll tell you how to strike down your intended foe, if you get that far.    

They Came from the Cyclops’s Cave! is the latest in the They Came From… line of tabletop roleplaying games

Cyclops’s Cave! sees characters ranging from heroic swordsmen and cunning sorceresses to charming minstrels and agile scoundrels, embarking on quests designed to evoke the majesty of fantasy movies and television shows from the 1940s onward. Whether you’re looking to channel an epic like The Thief of Bagdad or grim fantasy such as The Sword and the Sorcerer, Cyclops’s Cave! has everything you need for swashbuckling, noble heroism, and monster slaying.

They Came from the Cyclops’s Cave! uses the Storypath System, which is contain in full in the pages of this book.

They Came from the Cyclops’s Cave! includes:
  • Six new playable Archetypes, introducing the Champion, the Dreamer, the Inhuman, the Puppet, the Sage, and the Scoundrel!
  • New Cinematics, Quips, Fiendish Plots, and all new Magical Effects and Fantastic Settings!
  • A deep bestiary of creatures and critters from trolls, chimeras, and giants, to dragons, orx, and necromancers!
  • Everything a Director needs for running games ranging from the epic feel of Clash of the Titans or The 7th Voyage of Sinbad, to the sword and sorcery of Krull and Conan and the campness of Xena: Warrior Princess!
  • Two full quests you can run straight from this book!

Technical sheet

Description

I see you approach my campfire equipped in gleaming armor and brandishing a sword blessed by the gods. This is good. It shows you take your quest seriously, albeit naively. Oh yes, I’ve seen your kind before. Even given a few of you sage advice before sending you on your journeys up mountains, across seas, and into swamps. I can tell you this: Your armor will not shine overlong, and you will find wits and the aid of trustworthy companions far more reliable than a simple blade.
Ah, but you do not wish to hear this kind of counsel… You want to know how to slay the gorgon, how to steal the minotaur’s treasure, how to make the sorcerer’s tower fall… Well, settle in, my new friend. Throw me a gold coin, and I’ll tell you how to strike down your intended foe, if you get that far.    

They Came from the Cyclops’s Cave! is the latest in the They Came From… line of tabletop roleplaying games

Cyclops’s Cave! sees characters ranging from heroic swordsmen and cunning sorceresses to charming minstrels and agile scoundrels, embarking on quests designed to evoke the majesty of fantasy movies and television shows from the 1940s onward. Whether you’re looking to channel an epic like The Thief of Bagdad or grim fantasy such as The Sword and the Sorcerer, Cyclops’s Cave! has everything you need for swashbuckling, noble heroism, and monster slaying.

They Came from the Cyclops’s Cave! uses the Storypath System, which is contain in full in the pages of this book.

They Came from the Cyclops’s Cave! includes:
  • Six new playable Archetypes, introducing the Champion, the Dreamer, the Inhuman, the Puppet, the Sage, and the Scoundrel!
  • New Cinematics, Quips, Fiendish Plots, and all new Magical Effects and Fantastic Settings!
  • A deep bestiary of creatures and critters from trolls, chimeras, and giants, to dragons, orx, and necromancers!
  • Everything a Director needs for running games ranging from the epic feel of Clash of the Titans or The 7th Voyage of Sinbad, to the sword and sorcery of Krull and Conan and the campness of Xena: Warrior Princess!
  • Two full quests you can run straight from this book!

Technical sheet

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