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Siege Perilous: Solo Arthurian Roleplaying

Reference: GKG116

A solo/troupe Arthurian roleplaying game powered by tarot and dice.
  • English
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39,95€

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  • Description
  • Technical sheet

Siege Perilous: Solo Arthurian Roleplaying

Description

"What happiness to reign a lonely king?" - Alfred, Lord Tennyson, Idylls of the King

Siege Perilous is a solo and troupe (group) roleplaying game about Arthurian knights questing across England

You will travel through the life of your knight, encountering characters, enemies and NPCs. You will undertake quests, both for your own advancement and that of those you serve alongside and for. 

Siege Perilous about getting older and moving past old scars that still pull at you. It's about loss, discovery, pursuing perfection and failing. It is about romance, battle, conflict, duty, loyalty, love, faith, and death. 

Siege Perilous is powered by a heavily modified version of Firelights by Fari Games. You will use Tarot cards to define your quests and goals, while using dice (two six-sided ones) and minor arcana cards to resolve and undertake actions. 

The game features one quest for every major arcana, as well as rules for battles, manors, challenges, aging, and romances. 

Technical sheet

Description

"What happiness to reign a lonely king?" - Alfred, Lord Tennyson, Idylls of the King

Siege Perilous is a solo and troupe (group) roleplaying game about Arthurian knights questing across England

You will travel through the life of your knight, encountering characters, enemies and NPCs. You will undertake quests, both for your own advancement and that of those you serve alongside and for. 

Siege Perilous about getting older and moving past old scars that still pull at you. It's about loss, discovery, pursuing perfection and failing. It is about romance, battle, conflict, duty, loyalty, love, faith, and death. 

Siege Perilous is powered by a heavily modified version of Firelights by Fari Games. You will use Tarot cards to define your quests and goals, while using dice (two six-sided ones) and minor arcana cards to resolve and undertake actions. 

The game features one quest for every major arcana, as well as rules for battles, manors, challenges, aging, and romances. 

Technical sheet

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