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A Fools Errand

Reference: PA-AFE

Play the Fools, incite Calamity. Dive into a world of tarot & androids, of neon dreams & data divine. Will you deny these jealous gods?

  • English
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47,95€

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  • Technical sheet

A Fools Errand

Description

A Fool's Errand - A Science Fantasy TTRPG

Influence the gods’ calamities, explore your infinite potential and confront your own Big Oops. 
You are a Fool on a journey to see the World. 
Your choices will influence the gods’ Calamities. But at the end of it all, you are the Fool – the one Major Arcana that carries infinite potential.
So, make your Fools: Android, Human, or somewhere in between. Tether these Fools to the Major Arcana with thematic motivations. Build the biggest Calamity in this world’s history. Finally, prepare to confront your own Big Oops.
  • 220-page, 6"" x 9"" full colour softcover book
  • 3-5 players make their Fools, and draw from a custom tarot deck to resolve incredible feats
  • The GM runs the game, gives a voice to the world around the players, and pulls the strings of the jealous Gods
  • Play in a vibrant science-fantasy world - explore neon nightlife, haunted tundras, undersea cities
  • Built for high drama, and high absurdity. Structured for expansive 6-8 session campaigns; supports one shots and years-long stories
  • Gameplay in multiple sessions, beginning with a collaborative Session 0 to detail the previous apocalypse

Technical sheet

Description

A Fool's Errand - A Science Fantasy TTRPG

Influence the gods’ calamities, explore your infinite potential and confront your own Big Oops. 
You are a Fool on a journey to see the World. 
Your choices will influence the gods’ Calamities. But at the end of it all, you are the Fool – the one Major Arcana that carries infinite potential.
So, make your Fools: Android, Human, or somewhere in between. Tether these Fools to the Major Arcana with thematic motivations. Build the biggest Calamity in this world’s history. Finally, prepare to confront your own Big Oops.
  • 220-page, 6"" x 9"" full colour softcover book
  • 3-5 players make their Fools, and draw from a custom tarot deck to resolve incredible feats
  • The GM runs the game, gives a voice to the world around the players, and pulls the strings of the jealous Gods
  • Play in a vibrant science-fantasy world - explore neon nightlife, haunted tundras, undersea cities
  • Built for high drama, and high absurdity. Structured for expansive 6-8 session campaigns; supports one shots and years-long stories
  • Gameplay in multiple sessions, beginning with a collaborative Session 0 to detail the previous apocalypse

Technical sheet

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