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Blades in the Dark - Blades 68

Reference: EHP0076

Blades ’68 is an official supplement for Blades in the Dark, moving the timeline forward 100 years to the swinging 60s.

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39,95€

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Blades in the Dark - Blades 68

Description

UNRULY ESCAPADES IN A DYSTOPIAN RETRO-FUTURE
Throw on your red leather jacket, adjust your sunglasses, and get ready to drop the clutch on your autopod: Blades ’68 launches you into a technicolor world of bold action,
daring heists, and mind-bending conspiracies.
In this official supplement for Blades in the Dark, designer Tim Denee (Deathmatch Island) shines a bright, electroplasmic light on the grimy streets of Doskvol and spins
the timeline forward 100 years.
Spark-craft technology and a glossy veneer of prosperity conceal sinister forces and lucrative opportunities for those audacious enough to grab them.
In the slightly-too-shiny world of Blades ’68, you’ll play Militants, Swingers, Intellectuals, and Paranomalists working to unravel the secrets lurking beneath the B.L.U.E. array. Along the way, you’ll join forces with Racers, Radicals, and shadowy Operatives to score thrills and advance your crew’s rebellious agenda.
Beyond the setting, you’ll find new crews, fresh character options, and alternate rules mechanics for Blades in the Dark (a copy of which is required to play).
Cold opens, ticking timebombs, and a rolodex full of trouble will help your GM dive into the action and bring the thrilling, multifaceted city of Doskvol 968 to life.

Technical sheet

Description

UNRULY ESCAPADES IN A DYSTOPIAN RETRO-FUTURE
Throw on your red leather jacket, adjust your sunglasses, and get ready to drop the clutch on your autopod: Blades ’68 launches you into a technicolor world of bold action,
daring heists, and mind-bending conspiracies.
In this official supplement for Blades in the Dark, designer Tim Denee (Deathmatch Island) shines a bright, electroplasmic light on the grimy streets of Doskvol and spins
the timeline forward 100 years.
Spark-craft technology and a glossy veneer of prosperity conceal sinister forces and lucrative opportunities for those audacious enough to grab them.
In the slightly-too-shiny world of Blades ’68, you’ll play Militants, Swingers, Intellectuals, and Paranomalists working to unravel the secrets lurking beneath the B.L.U.E. array. Along the way, you’ll join forces with Racers, Radicals, and shadowy Operatives to score thrills and advance your crew’s rebellious agenda.
Beyond the setting, you’ll find new crews, fresh character options, and alternate rules mechanics for Blades in the Dark (a copy of which is required to play).
Cold opens, ticking timebombs, and a rolodex full of trouble will help your GM dive into the action and bring the thrilling, multifaceted city of Doskvol 968 to life.

Technical sheet

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