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La Tour Enchantée

Reference: DMS-88943

A magical cooperative game where memory and deduction are your best allies to find the key, free the princess... and outwit the terrible wizard!
  • French
  • From 5 years old
  • less than 30mn
  • 2 to 4 players

29,90€

  • Shipping costs from €1.95 - Free shipping on orders over €60 (metropolitan France)

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  • Description
  • Technical sheet
  • Videos

La Tour Enchantée

Description

Free the princess from the Enchanted Tower!

The Enchanted Tower is for you if you're looking for a cooperative memory game with an enchanting theme.

One player takes on the role of the fearsome wizard and hides the key to the tower.

The other players team up to find it and free the princess.

But to save her, it's not enough to have the key: you also

have to find the right lock! If the wizard reaches the tower before

the princess is free, he wins.

The wizard starts the game on an additional movement board that allows him to move eight spaces, giving Robin time to search for the key in different places. (Robin and the wizard are apparently magnetized, and when the character passes over the location of the key, it “clicks” under his nose.)

How do the pieces move?

Each turn, the wizard rolls a symbolic die that indicates which character plays first. Players playing Robin take turns rolling a digital die with values for Robin and the wizard. They compete to reach a location that only the wizard knows.

Will the princess regain her freedom, at least for a while?

Find the key hidden by the wizard before he gets it back.Free the princess to win the game.Become the wizard and play again.

Technical sheet

Videos

Trailer

Ludochrono

Description

Free the princess from the Enchanted Tower!

The Enchanted Tower is for you if you're looking for a cooperative memory game with an enchanting theme.

One player takes on the role of the fearsome wizard and hides the key to the tower.

The other players team up to find it and free the princess.

But to save her, it's not enough to have the key: you also

have to find the right lock! If the wizard reaches the tower before

the princess is free, he wins.

The wizard starts the game on an additional movement board that allows him to move eight spaces, giving Robin time to search for the key in different places. (Robin and the wizard are apparently magnetized, and when the character passes over the location of the key, it “clicks” under his nose.)

How do the pieces move?

Each turn, the wizard rolls a symbolic die that indicates which character plays first. Players playing Robin take turns rolling a digital die with values for Robin and the wizard. They compete to reach a location that only the wizard knows.

Will the princess regain her freedom, at least for a while?

Find the key hidden by the wizard before he gets it back.Free the princess to win the game.Become the wizard and play again.

Technical sheet

Videos

Trailer

Ludochrono

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