Each player chooses from his or her cards to move one or another animal (from +1 square to +5 squares) towards the house on the Bremen path.
If two animals end up together on the same square, you win the cards played and score the points indicated. If not, the cards go to the dung heap. And then you play again, and maybe you score some more points.
But beware, the robbers are on the prowl, and they're not here for fun! If they come near an animal, scouic, all players lose the points accumulated for the trapped animal! Let's make sure it ends well and get all 4 animals into the house before the robbers return!
A game full of twists and turns for the whole family, respecting the Grimm's tale and illustrated with a lot of humour and lightness by Nathalie Ragondet.
Includes a booklet with the rules and the illustrated tale.
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