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Lairs - Base Game plus Box Zero

Reference: KTG15010

Lairs is a deduction and dungeon-building duel for 2 players including Box Zero. Build a secret labyrinth and explore your rival's dungeon to steal the treasure.

  • English
  • From 10 years old
  • 30mn to 1h
  • 2 players

38,95€

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  • Description
  • Technical sheet

Lairs - Base Game plus Box Zero

Description

Lairs: the tactical duel between dungeon architects and bold adventurers

Published by Kids Table Board Gaming, Lairs is an asymmetrical dungeon-building and deduction board game engineered for two players. In this cunning head-to-head showdown, each participant takes on a dual identity: a devious architect laying out a lethal subterranean maze, and a daring adventurer braving the rival player's dark corridors. This enhanced retail edition bundles the Box Zero mini-expansion directly inside, expanding gameplay with new monsters, lethal traps, and sealed mystery envelopes. The game features:
  • Dual player screens providing an intensely secretive labyrinth construction phase.
  • A fresh dynamic alternating between spatial maze construction and blind deductive dungeon crawling.
  • The included Box Zero module delivering additional trap tiles, custom wooden monster meeples, and hidden cards.

Labyrinth building, lethal traps, and deductive dungeon crawling

Matches unfold across two distinct gameplay phases demanding sharp spatial awareness and intuition:
  • Secret dungeon layout: Shielded behind large screens, players arrange stone walls, position treasure vaults, hide deceptive floor traps, and station guardian beasts across personal grids.
  • Crossed dungeon delves: Screens drop and players begin exploring their opponent's shrouded map. Using custom dice rolls and tactical coordinate checks, heroes advance square by square, deducing wall placements and hazards through trial and error.
  • Combat encounters and survival: Disarm spike pits, battle the new wooden monsters introduced by Box Zero, and manage equipment durability to survive deep in enemy territory.

Escaping with the loot and crowning the premier dungeon diver

Tension mounts as rival floor plans are mapped out and hidden relics are uncovered:
  • Claiming the vault: Adventurers race to locate the rival's secret treasure chamber and secure the prize before their own sanctum is breached.
  • High-stakes extraction: Once holding the treasure, heroes must retrace their steps or locate an escape hatch while dodging surviving monsters and hidden hazards.
  • Determining the victor: The first player to safely escape with the rival treasure, or the one tallying the highest glory score from vanquished monsters, claims victory. Lairs is a sharp, engaging two-player duel, perfect for gamers who enjoy spatial deduction, maze construction, and tense dungeon crawling mechanics.

Technical sheet

Description

Lairs: the tactical duel between dungeon architects and bold adventurers

Published by Kids Table Board Gaming, Lairs is an asymmetrical dungeon-building and deduction board game engineered for two players. In this cunning head-to-head showdown, each participant takes on a dual identity: a devious architect laying out a lethal subterranean maze, and a daring adventurer braving the rival player's dark corridors. This enhanced retail edition bundles the Box Zero mini-expansion directly inside, expanding gameplay with new monsters, lethal traps, and sealed mystery envelopes. The game features:
  • Dual player screens providing an intensely secretive labyrinth construction phase.
  • A fresh dynamic alternating between spatial maze construction and blind deductive dungeon crawling.
  • The included Box Zero module delivering additional trap tiles, custom wooden monster meeples, and hidden cards.

Labyrinth building, lethal traps, and deductive dungeon crawling

Matches unfold across two distinct gameplay phases demanding sharp spatial awareness and intuition:
  • Secret dungeon layout: Shielded behind large screens, players arrange stone walls, position treasure vaults, hide deceptive floor traps, and station guardian beasts across personal grids.
  • Crossed dungeon delves: Screens drop and players begin exploring their opponent's shrouded map. Using custom dice rolls and tactical coordinate checks, heroes advance square by square, deducing wall placements and hazards through trial and error.
  • Combat encounters and survival: Disarm spike pits, battle the new wooden monsters introduced by Box Zero, and manage equipment durability to survive deep in enemy territory.

Escaping with the loot and crowning the premier dungeon diver

Tension mounts as rival floor plans are mapped out and hidden relics are uncovered:
  • Claiming the vault: Adventurers race to locate the rival's secret treasure chamber and secure the prize before their own sanctum is breached.
  • High-stakes extraction: Once holding the treasure, heroes must retrace their steps or locate an escape hatch while dodging surviving monsters and hidden hazards.
  • Determining the victor: The first player to safely escape with the rival treasure, or the one tallying the highest glory score from vanquished monsters, claims victory. Lairs is a sharp, engaging two-player duel, perfect for gamers who enjoy spatial deduction, maze construction, and tense dungeon crawling mechanics.

Technical sheet

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