A gamebook where music replaces the sword
Conte du Griot Céleste offers an original resolution system, playable with dice, through card draws, or even with no randomness at all depending on the options chosen. Rather than the classic sword combat of medieval-fantasy gamebooks, Conte du Griot Céleste relies on musical magic: songs and instruments, such as the sanza, are used to influence the world and the creatures encountered.
With around 830 paragraphs and three major routes leading to multiple possible endings, Conte du Griot Céleste offers great narrative freedom. The game values cunning, negotiation, and harmony over brute force.
Yzaak the Griot, on a quest for the silent Gods
In Conte du Griot Céleste, the reader plays Yzaak, a Griot and master of words, music, and memory. In a distant time when music is a source of magic and animals can speak, the Gods have fallen silent, and Yzaak must cross savannas, deserts, mountains, and underground cities to find them.
Originally published online under the pen name Grattepapier, Conte du Griot Céleste won the Yaztromo d'Or 2021, the most prestigious award in the French-speaking gamebook community, before its professional release by Alkonost and Posidonia Éditions, illustrated by Hervé Carton.