Let us now take a closer look at the focus of the expansion: the Jarls.
Their
ability to support other warband members during their activation
introduces new tactical subjects to study and experiment with, all of
which can make a difference during any battle.
Jarls will be immediately identifiable by their size and 45mm base.
Let's review each Jarl right away, while also sharing something about their background.
IVAR OF THE RAVEN
Ivar Ragnarsson, Ivar the Boneless, Ivar the Merciless!
Son
of the great king Ragnar Lodbrok and the semi-goddess princess Aslaug,
he was born cursed and legless. This did not dampen his Viking zeal. He
grew up wanting to match and even exceed his father's deeds, learning
the art of battle from his legendary grandfather Sigurd and the secrets
of runes from his grandmother Brunhild.
His acumen and
intelligence led him to the leadership of the Raven clan, formed by the
new generation of northern warriors. Accompanied by his brothers Bjorn,
Ubbe and Halfdan, Ivar terrorized many southern kingdoms until Alfarinn
convinced him to go in search of the Runar, who could cure him. Despite
the fact that some of his brothers chose different paths to glory, Ivar
was never abandoned by the devoted Ubbe, with whom he developed a unique
symbiotic fighting style.
Ivar, who is now leading the Raven clan to the Deathless Isle, is willing to go against even his own family to conquer Runar.
Ivar
is a master of battle, capable of leading even the most inexperienced
warrior to victory. He repays his lack of speed with an impenetrable
defense bestowed upon him by his brother Ubbe, who also allows him to
move with Cubes of any color. His Attack!, Charge! and Encirclement
abilities allow his warband to never be short of Action Cubes in any
situation.
SNORRI OF THE WOLF
Snorri
is a figure cloaked in mystery. They lead the Wolf Clan, a nomadic clan
that bases its strength on group bonds. Their travels have brought them
into contact with many different civilizations, and Snorri has gained
knowledge from each, learning many arts unknown in the northern lands,
even that of the written language, seen almost as magic by their Viking
brethren.
Snorri is an ambiguous individual, dressing so that
no one can tell if they are a man or a woman, a youth or an adult, and
many say they can change their face when necessary. Although they are
leading their clan in the search for the Runar, this Jarl seems more
interested in writing the history of the events unfolding on the
Deathless Isle, and there are those who think their purpose is actually
to discover the true identity of the mysterious Alfarinn.
Snorri
is a skald capable of inspiring their companions so that they give
their all even in the most desperate of situations. Thanks to their
giant wolf Nifle, Snorri can cut through the battlefield without
worrying about the presence of enemies; moreover, their mere presence
influences their companions with the Inspiration skill that grants bonus
Action Cubes.
Thanks to Song of the Skald, Snorri can
reinvigorate their allies' defenses and prepare them for epic feats, but
their most powerful skill, Epic Ode, allows a companion to transform
into a true legendary hero.
RAGNAR OF THE BOAR
Ragnar Lodbrok, Ragnar the King, Ragnar the boar rider.
A
legendary figure of the northern lands, Ragnar is one of the finest
warriors ever born among the Vikings. His strength and tactical acumen
led him to dominate over the other clans, creating something akin to a
Viking kingdom. He traveled and raided, becoming one of the first
Vikings to reach the southern kingdoms and make contact with its
inhabitants.
In his travels, he met the only one who was right
with him in a duel, the famous King Sigurd, who saw enough potential in
him to allow him to marry his daughter, the semi-goddess princess
Aslaug, whose mother, Brunhild, was once a Valkyrie.
Ragnar
and Aslaug gave birth to sons who became famous Viking heroes and clan
leaders. When the hunt for the Runar began, Ragnar's family came
together by uniting the banners of the Boar, the Raven and the Deer,
promising that they would conquer the divine artifact even if fate
forced them to cross blades.
Ragnar is the
strongest and fastest Viking. Tireless and indestructible, he can
harness his war boar Gorgo to crush enemies by using Agility Cubes and
Shields to perform Actions that would otherwise require for other
resources.
With his powerful War Cry, then, he can awaken the fervor of his allies by strengthening their defenses.
HARALD OF THE WALRUS
Harald the clear, Harald Fairhair, Harald the unifier.
This mighty fearless warrior is the Jarl of the Walrus clan, known for his might and fury in battle.
Harald
has for a long time been the right-hand man of the legendary Ragnar
Lodbrok, with whom he raided many southern lands. Their brotherhood was
broken because of Harald's envy of his friend, prompting him to
challenge him by promising that one day he would conquer all his
domains.
Harald united many small bands of warriors by
creating his clan, and thanks to the best drakkar ever seen in the
northern lands, capable of cracking eternal ice, he was able to assemble
an army capable of reaching everywhere. As a result, he is slowly
establishing himself as the new ruler of the north.
When
Alfarin confided to him that Ragnar and his family had set out in search
of the Runar, he wasted no time. Sounding the clan's mighty mustering
horn, he summoned his captains by descending into battle. Now no one
will stop them on their path to conquest.
Harald
is a swift warrior, who tends to dominate the Zones where he stops.
With the help of his mighty war walrus Hallr, he can manipulate the
positions of opponents who face him.
When wounded in battle,
Harald uses Uncontrollable by going into a rage and gaining Wild Cubes.
His most powerful skill, Rage, allows him to crush a single enemy like a
bug.
BRUNHILD OF THE DEER
Brunhild the Valkyrie, Brunhild the Wise, Brunhild the Ancient.
The
legends of the mighty Jarl of the Deer are lost in time and myth. She
is said to have been one of the Valkyries in the service of Odin
himself, and confined by him to an eternal sleep on Midgard after
angering him. Brunhild was awakened from her sleep by the greatest hero
of the north, Sigurd, who took her in marriage and learned the secrets
of the Aesir and the powers of the runes from her.
While the
others aged, Brunhild maintained an almost unchanged age. When Sigurd
was now old, he decided to relieve his wife of his burden to experience
one last great adventure in the very place where he had found her in his
youth, the Deathless Isle.
Having lost track of her husband,
Brunhild led the Deer clan to the family enclave presided over by her
son-in-law, King Ragnar, and at which her famous grandchildren were
present. Here, the clans made a pact to find the Runar, but Brunhild's
real purpose is to find her lost love. Something, however, worries her:
her seer powers, slumbering in recent years, have become powerful again
and constantly show her a winged being ready for the hunt, could it be
that a Valkyrie sister is on her trail?
In
battle, Brunhild rides Ragnvall, her mighty elk that allows her to
channel her powers thanks to the runes inscribed on his horns.
Her
abilities allow her to channel the power of the Wind rune, the Rock
rune and the Fire rune through her companions, allowing the rest of her
warband to perform extra actions when she is the Active Hero.
INGEBORG OF THE BEAR
Ingeborg the Violent, Ingeborg the Brutal, Ingeborg the Queen.
Ingeborg
of the Bear Clan is known throughout the northern lands for being the
one who ruled over the Viking peoples before the rise of King Ragnar.
Coming to a position of leadership at a young age, the other Jarls could
not restrain the strength and fury of this fearless warrior.
In an epic challenge for control of the Viking lands, Ingeborg and Ragnar challenged each other to a duel.
Few
would have bet on Ragnar's victory. It was only through the secrets of
the runes revealed to him by his wife Aslog and mother-in-law Brunhild
that Ragnar was able to overcome Ingeborg's defenses by cutting off one
of her legs, and taking control of the north.
Filled with
anger and a thirst for revenge, Ingeborg left for the Deathless Isle
after learning of the Runar and the expedition of Ragnar and his family
members in search of the divine artifact.
The Bear clan has
banded together, yet they have no interest in the Runar; what they want
is the blood of King Ragnar and his lineage!
Ingeborg
enters the fray riding her mighty white bear Adalsteinn, through which
she can launch terrible double attacks by sacrificing her defenses.
Through
her Take Them! ability, she can gain defenses and resources while
allowing an ally to encircle her prey. But Ingeborg's greatest power is
the terror and reference that other Vikings feel toward her; in fact,
all she needs to do is use Kneel! to make friends and foes fall at her
feet.