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Everdell: Emerland

Reference: MATEVE060749

In Emerland, you send workers (creatures) to different locations on the board to collect resources. You use these resources to play cards face-up in front of you, thereby building your city in the jungle and scoring points.

  • French
  • From 10 years old
  • 30mn to 1h
  • 2 to 4 players
Coming soon : Août
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  • Description
  • Technical sheet
  • Related products

Everdell: Emerland

Description

Travel west of the Everdell Valley and build a thriving city in the Emerland jungle!

Deep within the tropical jungle west of the Everdell Valley lies Emerland, a vibrant land renowned for its artistic and musical culture, as well as for its abundance of natural resources—including precious gems mined from its many underground caverns.

The tiny creatures that live there—mostly insects—are meticulous and ingenious helpers, often assisting the larger creatures with their tasks and helping to beautify their cities and homes.

The jungle is vast and dense, and expeditions are frequently undertaken into its most remote regions. A mysterious civilization once flourished there—long forgotten—but archaeological discoveries are beginning to shed light on its origins.

On each turn, you perform one of six possible actions: Place a Worker (with or without Helpers), Place a Helper, Play a Card, Use a Craftsman Card, Explore with your Archaeologist, or Prepare for the Season.



Contents

  • 1 rulebook
  • 1 game board
  • 1 3D jungle ruin
  • 3 board tiles
  • 4 game aids
  • 4 river market dice
  • 9 excavation cards (solo)
  • 9 expedition cards (solo)
  • 9 tower cards (solo)
  • 16 assistants
  • 20 harps
  • 24 workers
  • 25 emeralds
  • 40 point tokens
  • 45 artifact tokens
  • 100 double-sided jungle cards
  • 100 resource tokens

Technical sheet

Description

Travel west of the Everdell Valley and build a thriving city in the Emerland jungle!

Deep within the tropical jungle west of the Everdell Valley lies Emerland, a vibrant land renowned for its artistic and musical culture, as well as for its abundance of natural resources—including precious gems mined from its many underground caverns.

The tiny creatures that live there—mostly insects—are meticulous and ingenious helpers, often assisting the larger creatures with their tasks and helping to beautify their cities and homes.

The jungle is vast and dense, and expeditions are frequently undertaken into its most remote regions. A mysterious civilization once flourished there—long forgotten—but archaeological discoveries are beginning to shed light on its origins.

On each turn, you perform one of six possible actions: Place a Worker (with or without Helpers), Place a Helper, Play a Card, Use a Craftsman Card, Explore with your Archaeologist, or Prepare for the Season.



Contents

  • 1 rulebook
  • 1 game board
  • 1 3D jungle ruin
  • 3 board tiles
  • 4 game aids
  • 4 river market dice
  • 9 excavation cards (solo)
  • 9 expedition cards (solo)
  • 9 tower cards (solo)
  • 16 assistants
  • 20 harps
  • 24 workers
  • 25 emeralds
  • 40 point tokens
  • 45 artifact tokens
  • 100 double-sided jungle cards
  • 100 resource tokens

Technical sheet

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