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Awkward Guests 2: The Berwick Cases

Reference: AG2:TBC

Awkward Guests 2: The Berwick Cases is a title in the Awkward Guests series specially designed for two players or teams. It's a game of dice, mystery and deduction that challenges you to solve the murder of one of the Berwick twins... and plan the murder of her sister.
  • English
  • From 12 years old
  • 30mn to 1h
  • 2 players

24,95€

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Awkward Guests 2: The Berwick Cases

Description

Awkward Guests 2: The Berwick Cases: try to solve a murder while covering up your own!

In Awkward Guests 2: The Berwick Cases, players take on different roles in each case. In one, they play the role of the mastermind who plans the murder, and in the other, the investigator who solves the crime.

The first investigator to answer these questions correctly wins the game:
  •     WHO killed Beatrice/Berenice Berwick?
  •     HOW did the murderer end her life?
  •     WHY did the murderer kill her?
In turn, the investigator:

Throws the interrogation dice.
  •         Places the results on the board according to the information he wishes to obtain from his rival, the mastermind. He can then interrogate suspects, question household staff, examine the crime scene, search for clues in Berwick Mansions and consult police reports.
  •         The brain reveals the information requested. With this information, the investigator can draw conclusions and move the case forward.

Technical sheet

Description

Awkward Guests 2: The Berwick Cases: try to solve a murder while covering up your own!

In Awkward Guests 2: The Berwick Cases, players take on different roles in each case. In one, they play the role of the mastermind who plans the murder, and in the other, the investigator who solves the crime.

The first investigator to answer these questions correctly wins the game:
  •     WHO killed Beatrice/Berenice Berwick?
  •     HOW did the murderer end her life?
  •     WHY did the murderer kill her?
In turn, the investigator:

Throws the interrogation dice.
  •         Places the results on the board according to the information he wishes to obtain from his rival, the mastermind. He can then interrogate suspects, question household staff, examine the crime scene, search for clues in Berwick Mansions and consult police reports.
  •         The brain reveals the information requested. With this information, the investigator can draw conclusions and move the case forward.

Technical sheet

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