Mothership - Tau Zero, infiltrating a station overrun by biological horror
Mothership - Tau Zero sends the crew to infiltrate a still-operational corporate research station, where they must follow strict protocol, work quietly, and leave no trace of their presence. But the station's secret research has produced several biological nightmares the players must navigate or neutralize, spread across four distinct containment wings, each housing a different threat.
Three golden rules set the tone for the adventure: never take off your suit, never let it come into contact with water, and burn everything.
A pamphlet format, for a biological dungeon under pressure
Mothership - Tau Zero fits on a single page, following Mothership's classic pamphlet format, for quick pickup by the Warden with minimal prep. The adventure emphasizes player agency, letting the crew sabotage systems, manipulate corporate staff, or turn the various threats against one another to achieve their goals.