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Helionox (KS)

Reference: MIB1012

A stand alone solo/cooperative campaign based deck building board game for 1-4 players set in the Helionox universe with a full campaign mode.
  • English
  • From 10 years old
  • 30mn to 1h
  • 2 players

69,95€

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  • Technical sheet
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Helionox (KS)

Description

Helionox: Chronicles is a standalone solo/cooperative scenario based deck building board game set in the Helionox universe. In Chronicles, players act cooperatively as the Architects of the future, a far thinking, loosely knit group of individuals that have mastered the art of Cryosleep. This powerful Cryo technology allows the Architects to enter a state of suspended animation for vast periods of time while traveling the solar system in search of new tech, loyal operatives, and answers to the problems devastating the system.
Against the backdrop of a slowly dying sun, a series of events known as the Helionox, Influence is the path to victory and can be gained in many ways.

Starting deck builds can be customized at the beginning of the game and used with unique Architects for a vast array of combinations and asymmetric game play offering massive replayability. Travel the solar system placing a multitude of buildings types for strategic infrastructure. Access faction based markets for tech and operatives and add them your deck for powerful combos and unique scoring opportunities.

You and the other Architects must gain more influence than your opponent to lead civilization to a new beginning in the wake of the Helionox. The player with the most Influence at the end of the game, wins.

Technical sheet

Description

Helionox: Chronicles is a standalone solo/cooperative scenario based deck building board game set in the Helionox universe. In Chronicles, players act cooperatively as the Architects of the future, a far thinking, loosely knit group of individuals that have mastered the art of Cryosleep. This powerful Cryo technology allows the Architects to enter a state of suspended animation for vast periods of time while traveling the solar system in search of new tech, loyal operatives, and answers to the problems devastating the system.
Against the backdrop of a slowly dying sun, a series of events known as the Helionox, Influence is the path to victory and can be gained in many ways.

Starting deck builds can be customized at the beginning of the game and used with unique Architects for a vast array of combinations and asymmetric game play offering massive replayability. Travel the solar system placing a multitude of buildings types for strategic infrastructure. Access faction based markets for tech and operatives and add them your deck for powerful combos and unique scoring opportunities.

You and the other Architects must gain more influence than your opponent to lead civilization to a new beginning in the wake of the Helionox. The player with the most Influence at the end of the game, wins.

Technical sheet

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