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Reference: NTP040
Moogh is a competitive game in which tribes of cavemen join forces to defeat huge beasts. They will battle it out to determine who will lead the newly united tribes.
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Your tribe will have to face powerful animals to feed yourselves and prove your courage to others. Plan your moves and attack the beasts head-on to prove your bravery, or manipulate their behaviour (visible to everyone and determined by a card) so that they eliminate your opponents. These beasts are ferocious!
You can climb onto their backs to find their weak spot and move around with them. You can, of course, attack them, both up close and from a distance. You can also set traps for them, lure them, scare them and even develop new strategies (using ‘idea’ cards) to make the most of your surroundings.
This rich and fun game promises intense and ever-changing games!
In Moogh, you’ll try to anticipate the actions of the other tribes and the beasts (controlled by AI) in order to earn bravery points. Each tribe has its own specific actions and skills (most actions are resolved by rolling dice, and their chances of success depend on the characteristics of the character performing them).
Your tribe will have to face powerful animals to feed yourselves and prove your courage to others. Plan your moves and attack the beasts head-on to prove your bravery, or manipulate their behaviour (visible to everyone and determined by a card) so that they eliminate your opponents. These beasts are ferocious!
You can climb onto their backs to find their weak spot and move around with them. You can, of course, attack them, both up close and from a distance. You can also set traps for them, lure them, scare them and even develop new strategies (using ‘idea’ cards) to make the most of your surroundings.
This rich and fun game promises intense and ever-changing games!
In Moogh, you’ll try to anticipate the actions of the other tribes and the beasts (controlled by AI) in order to earn bravery points. Each tribe has its own specific actions and skills (most actions are resolved by rolling dice, and their chances of success depend on the characteristics of the character performing them).