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Durian Dash

Reference: ORI913

Durian Dash is a strategic card game where players collect durians based on hidden preferences to become the King of Kings. Features hand management and interaction for a fast and clever experience.

  • English
  • From 8 years old
  • less than 30mn
  • 2 to 6 players

31,95€

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  • Technical sheet

Durian Dash

Description

Durian Dash: Collect, Strategize, and Claim the Crown

Durian Dash is a fast-paced, strategic card game where players compete to gather the most prized durian varieties based on secret personal preferences. Set against the vibrant backdrop of Southeast Asia’s iconic fruit, the game blends hand management, simultaneous action selection, and player interaction into a tense, engaging experience.
What sets Durian Dash apart is its clever fusion of mechanics: players must not only optimize their own durian collection but also anticipate opponents’ moves. The Action Cards determine turn order and dictate how players collect durians from the market rows (Johor or Pahang). Meanwhile, special cards allow for tactical sabotage, letting players pass unwanted or rotten durians to rivals, adding a layer of psychological play and strategy.

How a Round Unfolds: Markets, Actions, and Resource Management

In Durian Dash, players secretly choose a Plantation (Johor or Pahang) and an Action Card each round. These cards, revealed simultaneously, dictate the order of play and the specifics of durian collection: how many durians can be taken, from which end of the market row, or even special actions like stealing or blocking.
Once durians are collected, players may redistribute unwanted varieties to neighbors, forcing them to incur penalties. The game moves quickly thanks to its time-limited structure—it ends as soon as the Plantation deck runs out.

Endgame and Victory Conditions

The game concludes when the last Plantation card is drawn. Players reveal their hidden Preference Cards and tally their scores based on their collections. Loved durians (marked with a thumb-up) score 3 points, liked varieties (two thumbs-up) score 2 points, while hated durians (a thumb-down) deduct 1 point. Certain universally prized durians, like the Mao Shan Wang, always award 3 points to every player.
The player with the highest total score is declared the winner, earning the prestigious title of King of Kings. The game’s brevity (15–20 minutes) and straightforward rules make it an ideal choice for casual game nights, while its strategic depth ensures replayability.

Contents

60 Durian cards
50 Action cards
8 Preference cards
12 Player cards
2 Plantation cards
1 Rulebook and Glossary

Technical sheet

Description

Durian Dash: Collect, Strategize, and Claim the Crown

Durian Dash is a fast-paced, strategic card game where players compete to gather the most prized durian varieties based on secret personal preferences. Set against the vibrant backdrop of Southeast Asia’s iconic fruit, the game blends hand management, simultaneous action selection, and player interaction into a tense, engaging experience.
What sets Durian Dash apart is its clever fusion of mechanics: players must not only optimize their own durian collection but also anticipate opponents’ moves. The Action Cards determine turn order and dictate how players collect durians from the market rows (Johor or Pahang). Meanwhile, special cards allow for tactical sabotage, letting players pass unwanted or rotten durians to rivals, adding a layer of psychological play and strategy.

How a Round Unfolds: Markets, Actions, and Resource Management

In Durian Dash, players secretly choose a Plantation (Johor or Pahang) and an Action Card each round. These cards, revealed simultaneously, dictate the order of play and the specifics of durian collection: how many durians can be taken, from which end of the market row, or even special actions like stealing or blocking.
Once durians are collected, players may redistribute unwanted varieties to neighbors, forcing them to incur penalties. The game moves quickly thanks to its time-limited structure—it ends as soon as the Plantation deck runs out.

Endgame and Victory Conditions

The game concludes when the last Plantation card is drawn. Players reveal their hidden Preference Cards and tally their scores based on their collections. Loved durians (marked with a thumb-up) score 3 points, liked varieties (two thumbs-up) score 2 points, while hated durians (a thumb-down) deduct 1 point. Certain universally prized durians, like the Mao Shan Wang, always award 3 points to every player.
The player with the highest total score is declared the winner, earning the prestigious title of King of Kings. The game’s brevity (15–20 minutes) and straightforward rules make it an ideal choice for casual game nights, while its strategic depth ensures replayability.

Contents

60 Durian cards
50 Action cards
8 Preference cards
12 Player cards
2 Plantation cards
1 Rulebook and Glossary

Technical sheet

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