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Napoleon's Resurgence

OSG208

Napoleon's Resurgence recreates the three key battles of the Spring Campaign of 1813.

  • English
  • 4h and more
  • 2 player(s)

132,95 €

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Napoleon's Resurgence recreates the three key battles of the Spring Campaign of 1813.

Battles Simulated:

  • Lützen, Struggle for the four villages, 2 May. With the death of Marshal Kutusov on 28 April, there was no further obstacle to the Tsar’s fervent dream of dictating peace from the Tuilleries. The Allies marched boldly across the Elbe, not knowing Napoleon’s plans, his strength, or his location. They took up a position astride the road to Leipzig, the Emperor’s presumed objective. After a string of actions at Halle, Merseberg and Weissenfels, the two armies met on the field of battle at Lützen on the 2nd of May.
  • Bautzen, The Guard’s Moment of Truth, 20-21 May. The Russo-Prussian army was nearly 100,000-strong, but Napoleon outnumbered them, and Marshal Ney was approaching with 85,000 reinforcements. Napoleon had planned to pin down his enemies and then trap them with Ney's troops. But the Bravest of the Brave ended up coming in on the flank, not far enough to oblige Wittgenstein to redeploy, and so no deadly “hinge” was formed in the enemy line. The Russians were defeated, but Napoleon’s army was at the end of its tether, and the pursuit cost him more men than the enemy. The Bautzen map is one and one half map sections: 33x34”
  • Luckau, Gateway to Berlin, 6 June. Bülow’s Prussian Corps of 30,000 men marched south from Berlin, threatening French Communications with Dresden. Oudinot’s XII Corps and Beaumont’s cavalry were at Hoyers- werda on the 28th of May when some of Bülow’s force stumbled upon them. By the time Oudinot caught up with them again on June 6th Bülow had concentrated most of his Corps at Luckau, driving the French back with a loss of 2,000

Components:

  • Two 22" x 34" maps
  • One 17" x 22" map
  • One 11" x 34" map
  • 560 die-cut units
  • 100 playing cards
  • Two rulebooks
  • 15 player aid cards
  • Game box
Theme(s) HistoryWar
Language(s) English
Mechanism(s) WargameConfrontation
Author(s) Kevin Zucker
Artist Christopher MoellerKnut GrünitzCharles Kibler
Editor OSG (Operational Studies Group)

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