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Rebels and Patriots

NST-OWG23

A rulebook for refighting battles in North America in the 18th or 19th century.
  • English

Playful reviews about this game

  • Global rate
    4.4/5*
    *Weighted average calculated according to the general average of the store
  • Customers (1)
    4/5
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15,50 €

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From the first shots at Jumonville Glen to the surrender at Appomattox, Rebels and Patriots allows you to campaign with Wolfe or Montcalm, stand with Tarleton at Cowpens or Washington at Yorktown, or don the blue or grey to fight for Grant or Lee. From the French and Indian War, through the War of Independence and the War of 1812, to the Alamo and the American Civil War, these rules focus on the skirmishes, raids, and small engagements from this era of black powder and bayonet.

Your Company is commanded by your Officer during these tumultuous conflicts. Each battle that your Officer faces allows him to develop new and interesting traits. Does he perform heroically and earn a nom de guerre? Or falter, to be forever known as a yellow-belly? Designed by Michael Leck and Daniel Mersey, with a core system based on the popular Lion Rampant rules, Rebels and Patriots provides all the mechanics and force options needed to recreate the conflicts that forged a nation.
Language(s) English
Note globale 4.4
Univers Historique : Age de la Poudre Noire
Produit(s) Règles/Jeux
Editor Osprey

This game is recommended by 1 of our Customers

They liked...

luc l. on 09/14/20

4/5

Très bonne règle simple et rapide  mais historiquement cohérente. Avec du hasard présent mais modéré pour les résultat.

Les puristes pourront trouver M and T plus précise mais Rand P est nettement plus fluide 


la règle est facilement adaptable.

Elle se joue en 24pts par camp en 2heures mais peut facilement se jouer en 50 point pour une plus grande bataille.

  • on 09/14/20

    4/5

    Très bonne règle simple et rapide  mais historiquement cohérente. Avec du hasard présent mais modéré pour les résultat.

    Les puristes pourront trouver M and T plus précise mais Rand P est nettement plus fluide 


    la règle est facilement adaptable.

    Elle se joue en 24pts par camp en 2heures mais peut facilement se jouer en 50 point pour une plus grande bataille.

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