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Explore all our board games! Right here

Roaring 20s

Reference: 57824E

Roaring 20s is a card game in which you have to lure a group of dinosaurs to your table with drinks and lava cakes!
  • English
  • From 8 years old
  • less than 30mn
  • 3 to 5 players

10,95€

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  • Description
  • Technical sheet
  • Accessories

Roaring 20s

Description

Welcome to the Roaring Twenties!

In Roaring 20s, players try to lure the trendiest dinosaurs to their glamorous party - either with their favorite snacks, or with splendid gems!

Each turn, you can bid on a dinosaur or pass. As each dino has different preferences, you'll need either the right snacks to attract him, or splendid gems to bribe him. If you want to withdraw from the auction, place your “Mine!” card on one of the available bidding cards; the earlier you pass, the more choices you have. Whoever stays in the auction long enough wins the dino, then decides whether to pay with treats or gems, without changing anything if you overpay.

Your aim is to have the most points at the end of the game. Each dino is worth 1 to 5 points, with pairs and triplets worth 3 and 6 points respectively. That said, you can choose to discard an acquired dino if it's a duplicate, turning your “Mine!” card into a joker. Why is this? Because dino sequences are also worth points, six in a row being worth 15 points, for example.

If you make smart bids, sometimes drop in at the right time and get the most valuable guests, you'll be crowned: ultimate prehistoric party animal!

Includes :
  •     1 Game rules
  •     120 Cards

Technical sheet

Description

Welcome to the Roaring Twenties!

In Roaring 20s, players try to lure the trendiest dinosaurs to their glamorous party - either with their favorite snacks, or with splendid gems!

Each turn, you can bid on a dinosaur or pass. As each dino has different preferences, you'll need either the right snacks to attract him, or splendid gems to bribe him. If you want to withdraw from the auction, place your “Mine!” card on one of the available bidding cards; the earlier you pass, the more choices you have. Whoever stays in the auction long enough wins the dino, then decides whether to pay with treats or gems, without changing anything if you overpay.

Your aim is to have the most points at the end of the game. Each dino is worth 1 to 5 points, with pairs and triplets worth 3 and 6 points respectively. That said, you can choose to discard an acquired dino if it's a duplicate, turning your “Mine!” card into a joker. Why is this? Because dino sequences are also worth points, six in a row being worth 15 points, for example.

If you make smart bids, sometimes drop in at the right time and get the most valuable guests, you'll be crowned: ultimate prehistoric party animal!

Includes :
  •     1 Game rules
  •     120 Cards

Technical sheet

Accessories

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