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Póker a Voces (Shouting Póker)

Reference: PLG-POKER

In Póker a Voces (Shouting Póker), bluffs are shouted, hands are built mid-chaos, and silence is not an option.
  • English, Spanish
  • From 14 years old
  • less than 30mn
  • 2 to 8 players

24,95€

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  • Description
  • Technical sheet

Póker a Voces (Shouting Póker)

Description

This fast-paced party game reimagines poker in a wild, shouty format. 


Players simultaneously trade cards by yelling out how many they want to exchange — but never revealing what they’re trading. Build three hands of five cards, assign your bets, and go head-to-head in a battle of memory, bluffing, and quick decisions. 

The twist? 
Special animal cards like Raccoons, Mandrills, and Emperor Penguins add unpredictable effects and wild combos that can flip the table (figuratively… hopefully). 
  • Raccoon: Wild card. If 2 or more in the same hand, those players are eliminated. 
  • Dove: Wild card only if another is revealed. If you have 2, you're eliminated. 
  • Capybara: Cannot be combined. If an odd number is revealed, the worst hand wins. 
  • Mandrill: Draw 3 cards; each player with a mandrill chooses 1 to replace it. 
  • Penguin: Cannot be combined, but if you win with it, gain +10 extra points.

Technical sheet

Description

This fast-paced party game reimagines poker in a wild, shouty format. 


Players simultaneously trade cards by yelling out how many they want to exchange — but never revealing what they’re trading. Build three hands of five cards, assign your bets, and go head-to-head in a battle of memory, bluffing, and quick decisions. 

The twist? 
Special animal cards like Raccoons, Mandrills, and Emperor Penguins add unpredictable effects and wild combos that can flip the table (figuratively… hopefully). 
  • Raccoon: Wild card. If 2 or more in the same hand, those players are eliminated. 
  • Dove: Wild card only if another is revealed. If you have 2, you're eliminated. 
  • Capybara: Cannot be combined. If an odd number is revealed, the worst hand wins. 
  • Mandrill: Draw 3 cards; each player with a mandrill chooses 1 to replace it. 
  • Penguin: Cannot be combined, but if you win with it, gain +10 extra points.

Technical sheet

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