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Boucaniers

Reference: PIC-BOUCAN

Boucaniers is a simultaneous strategy game published by Picaron, in which you'll face off against your rivals at sea and unearth Armand's hidden treasure.
  • French
  • From 10 years old
  • 30mn to 1h
  • 2 to 5 players

69,00€

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  • Technical sheet
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Boucaniers

Description

Boucaniers: A Treasure Hunt in an Ever-Shifting Archipelago

Boucaniers is a simultaneous strategy and bluffing game designed, illustrated, and sculpted by Vincent Tellier, with contributions from Thierry Durand for the initial concept and Rémi Durand for the production of the miniatures, published by Picaron.

The game plunges players into a shifting archipelago during the golden age of piracy, populated by corrupt trading posts, voodoo mysteries, and rumors of buried treasure. Each captain commands one of the ten asymmetrical ships available and recruits from among twenty-four buccaneers with unique abilities to assemble their crew. The game’s originality lies in its entirely simultaneous turn-based system: all players plan their course in secret behind their compasses before revealing and moving their ships at the same time, without ever having to wait for their turn.

A compass, secret orders, a modular archipelago

Setup involves assembling the island tiles to form a unique archipelago for each game, then distributing to each player an asymmetric ship and a selection of buccaneers to recruit. On each turn, players secretly choose their course, then simultaneously reveal and move their ships: if two ships end up on the same space, a boarding battle ensues, while a distance of one space triggers an exchange of cannon fire.

Once they arrive on an island, players simultaneously resolve the available actions—whether recruiting new buccaneers, trading, searching the ground for clues, or performing voodoo rituals—while ships of the East India Company, such as the dreaded Rougeaud, cruise offshore, offering opportunities for one-time gains.

Twenty-five gold coins or the treasure map!

The game ends as soon as a player fulfills one of the two victory conditions: amassing twenty-five gold coins (only twenty in a five-player game) or being the first to unearth Armand the Baratineur’s treasure using clues patiently pieced together throughout the game.

Both paths remain open until the very end, forcing each player to keep an eye on both their own treasure hoard and their opponents’ suspicious movements across the archipelago. The first captain to fulfill one of these two conditions immediately wins the game.

Technical sheet

Videos

Présentation

Trailer

Description

Boucaniers: A Treasure Hunt in an Ever-Shifting Archipelago

Boucaniers is a simultaneous strategy and bluffing game designed, illustrated, and sculpted by Vincent Tellier, with contributions from Thierry Durand for the initial concept and Rémi Durand for the production of the miniatures, published by Picaron.

The game plunges players into a shifting archipelago during the golden age of piracy, populated by corrupt trading posts, voodoo mysteries, and rumors of buried treasure. Each captain commands one of the ten asymmetrical ships available and recruits from among twenty-four buccaneers with unique abilities to assemble their crew. The game’s originality lies in its entirely simultaneous turn-based system: all players plan their course in secret behind their compasses before revealing and moving their ships at the same time, without ever having to wait for their turn.

A compass, secret orders, a modular archipelago

Setup involves assembling the island tiles to form a unique archipelago for each game, then distributing to each player an asymmetric ship and a selection of buccaneers to recruit. On each turn, players secretly choose their course, then simultaneously reveal and move their ships: if two ships end up on the same space, a boarding battle ensues, while a distance of one space triggers an exchange of cannon fire.

Once they arrive on an island, players simultaneously resolve the available actions—whether recruiting new buccaneers, trading, searching the ground for clues, or performing voodoo rituals—while ships of the East India Company, such as the dreaded Rougeaud, cruise offshore, offering opportunities for one-time gains.

Twenty-five gold coins or the treasure map!

The game ends as soon as a player fulfills one of the two victory conditions: amassing twenty-five gold coins (only twenty in a five-player game) or being the first to unearth Armand the Baratineur’s treasure using clues patiently pieced together throughout the game.

Both paths remain open until the very end, forcing each player to keep an eye on both their own treasure hoard and their opponents’ suspicious movements across the archipelago. The first captain to fulfill one of these two conditions immediately wins the game.

Technical sheet

Videos

Présentation

Trailer

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