Welcome to Doomtown, where you try to gain control of a western town set in the Weird West of Deadlands.
In this world, cowpokes good and bad wield guns, steampunk gadgets, and spells of all sorts, and death is sometimes just a minor inconvenience.
In Deadwood, South Dakota, Eagle woman That All Look At tries to enforce a fragile treaty. Hao-Te Zui's Anarchists fight for the townsfolk that E.B Farnum's consortium of Entrepreneurs are trying to drive out of business. Bass Reeves, the West's most persistent Marshal, arrives in pursuit of the notorious outlaw, Jessica Patchett, who's trying to escape her bloody past. And out in the Badlands, Ursula's cult prepares to summon the power of the great Worm.
Doomtown: Weird West Edition is a poker-driven, territory control card game, updated from (and fully compatible with) the 2014 release of Doomtown: Reloaded, which was based on the 1998 Origins Awards Best Trading Card Game, Deadlands: Doomtown by Alderac Entertainment Group!
Full Second Printing Changes:
- Fixes the card size (matching Debt of Blood & Whispers of War)
- Does not have the promos or tarot cards
- Rulebook updates with multiplayer, deck lists, clarity
- 12 jokers instead of 6 (so all 6 faction decks can be built)
- 2 errata updates (Hiding in Shadows, Zachary Deloria) and card text clarification
- Disgenuine Currency Press (go back to original name)
- Flight of the Lepus: sends home from the fight
- DL watermark on House of Many Faiths (it can be used without a Blessed)
- Silent Sigil do not use 'refill' just react: after you draw during Nightfall w/reminder you can still draw if didn't draw anything
- Ricochet updated to current promo (doesn't work on lowball) with DL watermark
- Mother’s Bear Rage: clarification on the Gunslinger
- Pinned Down clearer with reminder text after ‘must’ (if able)
- Hiding in Shadows protects attached cards, add DL watermark
- Dave ‘Slim’ Gordon: add ‘successful’ on casts