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Reference: PIX1986
A deduction game for two players by Bruno Cathala and Ludovic Maublanc, beautifully illustrated by Christine Alcouffe
11,90€
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€
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Carnimal is a deduction game for two players designed by Bruno Cathala and Ludovic Maublanc. The game immerses players in the elegant atmosphere of the Venice Carnival, where they take on the roles of spies attempting to unravel the mystery of their opponent’s identity. Each player must identify a unique combination consisting of an animal character, a mask and a secret object.
The game’s originality lies in its spatial interrogation system. Players move a token across a shared board, and the token’s position determines the questions asked. It is a pure test of logic where every clue received allows players to rule out possibilities, evoking the intensity of a tactical duel whilst remaining very accessible.
Setting up Carnimal is quick: each player secretly chooses their combination and places their screen to conceal their information. On each turn, players move the interrogation token across the tiles on the board. By questioning their opponent about specific elements, they receive numerical answers (the number of correct elements amongst the three chosen).
This system requires players to meticulously note down information in order to gradually narrow down the possibilities. The token’s movement mechanic adds a layer of strategy: players must choose their questions not only to obtain the necessary information, but also to block their opponent’s future moves. The fluid flow of the turns maintains constant tension right up to the conclusion.
A game of Carnimal ends as soon as a player feels confident enough to make a formal accusation. To win, a player must correctly identify all three components of their opponent’s identity: character, mask and object. However, caution is advised, as a false accusation results in immediate defeat. This ‘double or nothing’ mechanic heightens the excitement of the final rounds. The first player to unmask their rival becomes the master spy of the carnival.
This compact format ensures high replayability, with each duel requiring sharp logic and a keen reading of the opponent’s intentions.
Carnimal is a deduction game for two players designed by Bruno Cathala and Ludovic Maublanc. The game immerses players in the elegant atmosphere of the Venice Carnival, where they take on the roles of spies attempting to unravel the mystery of their opponent’s identity. Each player must identify a unique combination consisting of an animal character, a mask and a secret object.
The game’s originality lies in its spatial interrogation system. Players move a token across a shared board, and the token’s position determines the questions asked. It is a pure test of logic where every clue received allows players to rule out possibilities, evoking the intensity of a tactical duel whilst remaining very accessible.
Setting up Carnimal is quick: each player secretly chooses their combination and places their screen to conceal their information. On each turn, players move the interrogation token across the tiles on the board. By questioning their opponent about specific elements, they receive numerical answers (the number of correct elements amongst the three chosen).
This system requires players to meticulously note down information in order to gradually narrow down the possibilities. The token’s movement mechanic adds a layer of strategy: players must choose their questions not only to obtain the necessary information, but also to block their opponent’s future moves. The fluid flow of the turns maintains constant tension right up to the conclusion.
A game of Carnimal ends as soon as a player feels confident enough to make a formal accusation. To win, a player must correctly identify all three components of their opponent’s identity: character, mask and object. However, caution is advised, as a false accusation results in immediate defeat. This ‘double or nothing’ mechanic heightens the excitement of the final rounds. The first player to unmask their rival becomes the master spy of the carnival.
This compact format ensures high replayability, with each duel requiring sharp logic and a keen reading of the opponent’s intentions.