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Pocket Battle Game 13 - Marschall Vorwärts

Reference: ATOPB13

Pocket Battle Game 13 - Marschall Vorwärts is a wargame in postcard format.
  • English
  • from 13 years
  • less than 30mn
  • 2 players
Red Price

2,25€

  • Shipping costs from €1.95 - Free shipping on orders over €60 (metropolitan France)

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  • Description
  • Technical sheet

Pocket Battle Game 13 - Marschall Vorwärts

Description

Pocket Battles games can be played separately or linked together for a large campaign.

Printed on a single piece of postcard-sized card stock, with the game map on the front and rules on the back. Pieces must be cut out.

Coalition forces under Blücher attacked here in an attempt to gain control of the vital supply lines feeding the city of Leipzig.

Marschall Vorwärts! is a mini-game, in postcard format. The rules on the back, the map on the front and 17 double-sided counters on the sides.

It is a hex and counter game where troops are activated with a standard deck of cards: the black one activates the French units, the red one the coalition ones. The number and type of units are determined by the card in question.

Combat is resolved by comparing the combat strengths of the units and drawing cards from the same deck. When a joker is drawn, the turn is over, the deck is reshuffled and a new turn begins.

The object of the game is to occupy a certain hex on the map at the end of the 6 turns.

Technical sheet

Description

Pocket Battles games can be played separately or linked together for a large campaign.

Printed on a single piece of postcard-sized card stock, with the game map on the front and rules on the back. Pieces must be cut out.

Coalition forces under Blücher attacked here in an attempt to gain control of the vital supply lines feeding the city of Leipzig.

Marschall Vorwärts! is a mini-game, in postcard format. The rules on the back, the map on the front and 17 double-sided counters on the sides.

It is a hex and counter game where troops are activated with a standard deck of cards: the black one activates the French units, the red one the coalition ones. The number and type of units are determined by the card in question.

Combat is resolved by comparing the combat strengths of the units and drawing cards from the same deck. When a joker is drawn, the turn is over, the deck is reshuffled and a new turn begins.

The object of the game is to occupy a certain hex on the map at the end of the 6 turns.

Technical sheet

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