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Pocket Battle Game 14 - A Matter of Honor, Sire

Reference: ATOPB14

Pocket Battle Game 14 - A Matter of Honor, Sire is a wargame in postcard format.
  • English
  • from 13 years
  • less than 30mn
  • 2 players
Red Price

2,25€

  • Shipping costs from €1.95 - Free shipping on orders over €60 (metropolitan France)

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  • Description
  • Technical sheet

Pocket Battle Game 14 - A Matter of Honor, Sire

Description

Pocket Battles games can be played separately or linked together for a large campaign..

Printed on a single piece of postcard-sized card stock, with the game map on the front and rules on the back. Pieces must be cut out.

This battlefield was one of the Coalition's missed opportunities. Bernadotte's subordinates questioned his honor by leading him onto the battlefield, arriving late and in the wrong place.

"A Matter of Honor, Sire" is a mini-game, in postcard format. The rules on the back, the map on the front and 17 double-sided counters on the sides.
The game is a hex and counter game where troops are activated via a standard deck of cards: the black one activates French units, the red one Coalition units. The number and type of units are determined by the card in question.

Combat is resolved by comparing the combat strengths of the units and drawing cards from the same deck. When a joker is drawn, the turn is over, the deck is reshuffled and a new turn begins.

The Coalition player wins if he is the last to control the Leipzeg hex, otherwise the French win.

Technical sheet

Description

Pocket Battles games can be played separately or linked together for a large campaign..

Printed on a single piece of postcard-sized card stock, with the game map on the front and rules on the back. Pieces must be cut out.

This battlefield was one of the Coalition's missed opportunities. Bernadotte's subordinates questioned his honor by leading him onto the battlefield, arriving late and in the wrong place.

"A Matter of Honor, Sire" is a mini-game, in postcard format. The rules on the back, the map on the front and 17 double-sided counters on the sides.
The game is a hex and counter game where troops are activated via a standard deck of cards: the black one activates French units, the red one Coalition units. The number and type of units are determined by the card in question.

Combat is resolved by comparing the combat strengths of the units and drawing cards from the same deck. When a joker is drawn, the turn is over, the deck is reshuffled and a new turn begins.

The Coalition player wins if he is the last to control the Leipzeg hex, otherwise the French win.

Technical sheet

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