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The Art of Puzzle Games

Reference: LG-LJDE-01

 The first guide to puzzle game creation designed to help you craft immersive play experiences.
  • French

20,00€

Sold and shipped by:

Ludogamie

Your order will be shipped on 16/06/2026

  • Description
  • Technical sheet

The Art of Puzzle Games

Description

This book takes you to the other side of the mirror—into the fascinating world of experience design applied to immersive games.

Escape games, treasure hunts, gamebooks, hybrid experiences: in your hands is the first guide truly dedicated to the design of puzzle-based games.

Inside, you will discover:
  •  A clear and practical methodology grounded in professional practice;
  •  Reflections informed by game studies to broaden your perspective on game design;
  •  Original and inspiring insights from professionals across the industry.
Accessible yet demanding, The Art of Puzzle Games is intended for creators, educators, facilitators, experience designers, and anyone who wants to take their vision of play to the next level.

About the author
Romain Pichon-Sintes is a game designer and publisher. He founded the creative studio and publishing house Ludogamie, and runs the channel and blog Le Miroir des jeux, two platforms dedicated to critical reflection on the role of games in society. He is also the co-founder of the publishing house Je suis d’ailleurs, which specializes in puzzle games.

Technical sheet

Description

This book takes you to the other side of the mirror—into the fascinating world of experience design applied to immersive games.

Escape games, treasure hunts, gamebooks, hybrid experiences: in your hands is the first guide truly dedicated to the design of puzzle-based games.

Inside, you will discover:
  •  A clear and practical methodology grounded in professional practice;
  •  Reflections informed by game studies to broaden your perspective on game design;
  •  Original and inspiring insights from professionals across the industry.
Accessible yet demanding, The Art of Puzzle Games is intended for creators, educators, facilitators, experience designers, and anyone who wants to take their vision of play to the next level.

About the author
Romain Pichon-Sintes is a game designer and publisher. He founded the creative studio and publishing house Ludogamie, and runs the channel and blog Le Miroir des jeux, two platforms dedicated to critical reflection on the role of games in society. He is also the co-founder of the publishing house Je suis d’ailleurs, which specializes in puzzle games.

Technical sheet

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