Dedicated to gaming culture, Ludografik explores the gaming landscape through in-depth features, photo essays, and analyses covering social practices, and the economic structures of the board game industry.
Summary :
- A game in art: Exquisite Corpses, by Cathy Suignard.
- Between physical distance and digital proximity, by Manuel Rozoy.
- Games in cafés, by Xavier Berret.
- Interview with Claire Schaffer – The Joy of Games
- Museums and playful interaction, by David-Sean Thomas.
- From the playground to the age of play, by Natacha Dehayes.
- Toy libraries and media centres, by Antonin Merieux.
- Games and challenges in the playground, by Paul Ralle.
- When board games enter the workplace, by Suzon Beaussant.
- Recreational tourism: ‘ludogîtes’, by Armelle Cottrant,
- Games in the trenches, by Michel Boutin.
- Tables and games, by Romain Pichon-Sintes.
- Casinos: places of experience, by Jean-Manuel Mascort.
- Events calendar
This first issue explores the places where people play: gaming cafés, toy libraries, media centres, festivals and hybrid spaces.
Through surveys, photography and personal accounts, Ludografik examines the growing role of play in our social and cultural spaces.