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INS/MV : Génération Perdue - Livre de base Edition Révisée - Version PDF

BKING-RDINFD07

NewDigital product
PDF version of the revised edition of the core game book for the role-playing game: INS/MV Lost Generation
  • French

15,00 €

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your order will be shipped on 30 Jul 2025

INS/MV: Lost Generation, play Angels or Demons in modern-day France

The year is 2015. Angels and Demons incarnated in human bodies are fighting each other to ensure the triumph of Good or Evil. That's good, it fits in one sentence. A guarantee of success

ZePitch by Raise Dead Editions:

Let's get one thing straight right away. This edition is NOT a sequel to the fourth edition. So take the background from the fourth edition, one rule, one marker, and cross everything out. Done? Good. Let's continue.

INS/MV: Lost Generation lets you play an Angel or a Demon in 2015.

Yes, you there at the back with your hand up? ‘What do I do with my old editions?’ Nothing. Leave them on your bookshelf next to your copy of Bitume. Because as a bonus, you play Angels and Demons who all lost their memories one day in May 2006 during a major ‘reset’ whose origin is unknown.

Yes, you, little fat guy? ‘But what about the old background? The hierarchy? The conspiracies, the struggles?’ Well, what existed existed, which means you can remember it. Is there anything left of it in the current universe? No, just a memory. There is NO longer any hierarchy. The Archangels and Demon Princes no longer appear and do not communicate. Poof! The great reset has reset the clock: in the absence of any hierarchy, only the strongest or the smartest have survived. And those who die do not come back.

So it's best to avoid dying.

A revised and expanded edition of Croc's role-playing game

What's new in this revised edition of INS/MV - Lost Generation
  • Enriched background with a reminder of the original Big Game, a chapter on the awakening of supernatural beings (the return to life after the blackout, everyone's reactions, the war between networks, theories about the blackout), a chapter on what has become of the protagonists of previous editions (the marches, the third way, Muslims, renegades, sorcerers, etc.).
  • Detailed development of the different states (behind the wheel, in the back) and how to manage the transition from one to the other.
  • New powers and additional advantages... And new advantages for opponents.
  • Small additions to combat options.
  • How to write an INS/MV scenario
  • 3 new scenarios.

Version PDF

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