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Reference: PU-COMSM101
The Cats of Mont Saint Michel - Box Set is a narrative cooperative game for 1 to 4 players. Cats defend the Mont Saint-Michel Abbey against an invasion of vermin.
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The goal is to defend the Mont Saint-Michel Abbey, just before the French Revolution, against an invasion of vermin led by a fearsome leader, through a campaign of more than twenty-six interconnected scenarios. The game’s unique mechanics involve playing directly on the pages of a spiral-bound booklet, with each scenario corresponding to an illustrated location within the abbey, eliminating the need for a separate game board.
Combat is resolved using twelve-sided dice, with grid-based movement and action point management. The originality of *The Cats of Mont Saint Michel* lies in this “book-as-board” format—already popularized by games like *Gloomhaven: The Lion’s Maw* or *Sleeping Gods*—combined with a world of endearing cat-musketeers facing serious tactical challenges.
Setup involves opening the booklet to the scenario to be played, placing the hero and enemy standees according to the illustration on the page, and then preparing the nine available cat character sheets.
Between missions, players spend their loot at the tavern to acquire item and skill cards, which enhance their heroes’ abilities throughout the campaign. During combat, each action consumes dedicated points, and rolls on twelve-sided dice determine the success of attacks, modified by equipment and unlocked skills.
Each scenario ends in either victory or defeat, which influences the starting conditions of the next scenario; the players’ choices and outcomes thus shape the course of the entire campaign.
Progressing through the more than twenty-six scenarios in the booklet ultimately leads to a showdown against the leader of the vermin and his troops, whose defeat marks the conclusion of the campaign and the liberation of the Abbey of Mont Saint-Michel.
Note: You can find errata for the rules and game board in English, available for download on this page.
The goal is to defend the Mont Saint-Michel Abbey, just before the French Revolution, against an invasion of vermin led by a fearsome leader, through a campaign of more than twenty-six interconnected scenarios. The game’s unique mechanics involve playing directly on the pages of a spiral-bound booklet, with each scenario corresponding to an illustrated location within the abbey, eliminating the need for a separate game board.
Combat is resolved using twelve-sided dice, with grid-based movement and action point management. The originality of *The Cats of Mont Saint Michel* lies in this “book-as-board” format—already popularized by games like *Gloomhaven: The Lion’s Maw* or *Sleeping Gods*—combined with a world of endearing cat-musketeers facing serious tactical challenges.
Setup involves opening the booklet to the scenario to be played, placing the hero and enemy standees according to the illustration on the page, and then preparing the nine available cat character sheets.
Between missions, players spend their loot at the tavern to acquire item and skill cards, which enhance their heroes’ abilities throughout the campaign. During combat, each action consumes dedicated points, and rolls on twelve-sided dice determine the success of attacks, modified by equipment and unlocked skills.
Each scenario ends in either victory or defeat, which influences the starting conditions of the next scenario; the players’ choices and outcomes thus shape the course of the entire campaign.
Progressing through the more than twenty-six scenarios in the booklet ultimately leads to a showdown against the leader of the vermin and his troops, whose defeat marks the conclusion of the campaign and the liberation of the Abbey of Mont Saint-Michel.
Note: You can find errata for the rules and game board in English, available for download on this page.