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Dreams of Empire

Reference: BP-DOE

Dreams of Empire: The Wars of South India 1730s-1740s is a Two-player Operational-level board-wargame set in South India during Europe's Age of Reason.
  • English
  • From 14 years old
  • 4h and more
  • 1 to 2 players
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275,96€

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  • Technical sheet

Dreams of Empire

Description

The wars of South India 1730s-1740s

Dreams of Empire is the first in a series of operational wargames covering conflict in India during the 18th Century, using Red Sash Games’ Lace Wars™ rules. DOE looks at Southern India during the 1730s and 1740s. The Subcontinent was not a single country but a collection of warring states, very much like Europe during the same period, but with Persian rather than French being the dominant culture among the social elite.

The game identifies twenty polities of at least some military significance from the Mughal Empire and the Marathas, to the Sultanate of the Carnatic, the ancient kingdom of Madurai, and the rising power of Travancore, plus the insignificant and puny trading companies — EIC, CIO, and VOC. South India is a frontier zone, where the standards of the Muslim Mughals are carried by mercenaries and adventurers against the remnants of Vijaynagara’s Hindu successor states. Except in Malabar, where kingdoms older still continue to produce and sell spices to the latest crop of merchants from lands with uncouth names like ‘Britain’, ‘Holland’, and ‘France’.

Technical sheet

  • Author(s)
  • Language(s)
  • Mechanism(s)
  • Warning(s)
    Warning! Not suitable for children under 3 years of age. Small parts. Choking hazard.
  • EAN 2100001294199
  • Publishers Red Sash Games

Description

The wars of South India 1730s-1740s

Dreams of Empire is the first in a series of operational wargames covering conflict in India during the 18th Century, using Red Sash Games’ Lace Wars™ rules. DOE looks at Southern India during the 1730s and 1740s. The Subcontinent was not a single country but a collection of warring states, very much like Europe during the same period, but with Persian rather than French being the dominant culture among the social elite.

The game identifies twenty polities of at least some military significance from the Mughal Empire and the Marathas, to the Sultanate of the Carnatic, the ancient kingdom of Madurai, and the rising power of Travancore, plus the insignificant and puny trading companies — EIC, CIO, and VOC. South India is a frontier zone, where the standards of the Muslim Mughals are carried by mercenaries and adventurers against the remnants of Vijaynagara’s Hindu successor states. Except in Malabar, where kingdoms older still continue to produce and sell spices to the latest crop of merchants from lands with uncouth names like ‘Britain’, ‘Holland’, and ‘France’.

Technical sheet

  • Author(s)
  • Language(s)
  • Mechanism(s)
  • Warning(s)
    Warning! Not suitable for children under 3 years of age. Small parts. Choking hazard.
  • EAN 2100001294199
  • Publishers Red Sash Games
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