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Frostgrave - Cœur de Feu

Reference: STU-FGRB11

Heart of Fire details additional rules for golems and other artificials, and offers a campaign in 5 scenarios.
  • French
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  • Technical sheet

Frostgrave - Cœur de Feu

Description

At the height of ancient Felstad, the finest craftsmen competed to produce the best golems, from the most functional to the most resistant.

These living works of art could be found throughout the city, performing the many daily tasks necessary for the city to function properly. They provided transportation and security, construction and cleaning, exterminated vermin, slaughtered livestock, and maintained the blast furnaces. Then came the cataclysm. The ice and snow not only imprisoned and destroyed most of the city's golems, they also nearly wiped out all the knowledge of how to create them. The specimens animated by the explorers of the City of Ice are now mere pale copies of the creations of yesteryear.

This supplement for Frostgrave: the fantasy miniatures game set in the City of Ice offers an in-depth study of golems and provides enhanced rules for creating, modifying, and reanimating them. It explores the workshops of enchanters, offers new magical items and modifications to animation mechanisms, as well as a bestiary overflowing with new golems.

Of course, the frozen ruins still hide much of this forgotten knowledge, and this book presents several scenarios set in the old factories, where golem creation was an art.

Technical sheet

Description

At the height of ancient Felstad, the finest craftsmen competed to produce the best golems, from the most functional to the most resistant.

These living works of art could be found throughout the city, performing the many daily tasks necessary for the city to function properly. They provided transportation and security, construction and cleaning, exterminated vermin, slaughtered livestock, and maintained the blast furnaces. Then came the cataclysm. The ice and snow not only imprisoned and destroyed most of the city's golems, they also nearly wiped out all the knowledge of how to create them. The specimens animated by the explorers of the City of Ice are now mere pale copies of the creations of yesteryear.

This supplement for Frostgrave: the fantasy miniatures game set in the City of Ice offers an in-depth study of golems and provides enhanced rules for creating, modifying, and reanimating them. It explores the workshops of enchanters, offers new magical items and modifications to animation mechanisms, as well as a bestiary overflowing with new golems.

Of course, the frozen ruins still hide much of this forgotten knowledge, and this book presents several scenarios set in the old factories, where golem creation was an art.

Technical sheet

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