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Reference: RMA072
Disco Heist Laundry: Anarchy Expansion Pack is an expansion adding 2 new Kingpins, 10 Kingpin cards and 4 Crew cards to the base game, for 2 to 4 players aged 14 and up, requiring the base game.
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Disco Heist Laundry: Anarchy Expansion Pack is an expansion for Disco Heist: Laundry, requiring ownership of the base game to play. It adds two new Kingpins along with ten associated Kingpin cards, expanding the pool of crime bosses available at the start of a game. Four new Crew cards also broaden the roster of criminals players can recruit into their tableau. This expansion does not change the base game's core mechanics, hand management and tableau building, but it widens the range of profiles and strategies available for pulling off heists and laundering money in Las Vegas.
Adding the Anarchy expansion to a game of Disco Heist: Laundry
To play with Disco Heist: Laundry - Anarchy, simply add the two new Kingpins and their associated cards to the base game's selection of crime bosses, then shuffle the four new Crew cards into the existing recruitment deck. The flow of a game stays the same as the base game: players keep moving their gang across the city board, gathering intel, triggering heists, and laundering stolen money to make it usable, all while avoiding unwanted police attention.
Replayability with the Anarchy expansion
By adding new Kingpins and Crew cards, Disco Heist: Laundry - Anarchy increases the number of possible combinations between crime bosses and crew members from one game to the next, allowing for fresh strategies without altering the base game's victory conditions. The game still ends the same way, with the player who laundered the most money winning, while the expansion's new elements simply diversify the paths taken to get there.
Disco Heist Laundry: Anarchy Expansion Pack is an expansion for Disco Heist: Laundry, requiring ownership of the base game to play. It adds two new Kingpins along with ten associated Kingpin cards, expanding the pool of crime bosses available at the start of a game. Four new Crew cards also broaden the roster of criminals players can recruit into their tableau. This expansion does not change the base game's core mechanics, hand management and tableau building, but it widens the range of profiles and strategies available for pulling off heists and laundering money in Las Vegas.
Adding the Anarchy expansion to a game of Disco Heist: Laundry
To play with Disco Heist: Laundry - Anarchy, simply add the two new Kingpins and their associated cards to the base game's selection of crime bosses, then shuffle the four new Crew cards into the existing recruitment deck. The flow of a game stays the same as the base game: players keep moving their gang across the city board, gathering intel, triggering heists, and laundering stolen money to make it usable, all while avoiding unwanted police attention.
Replayability with the Anarchy expansion
By adding new Kingpins and Crew cards, Disco Heist: Laundry - Anarchy increases the number of possible combinations between crime bosses and crew members from one game to the next, allowing for fresh strategies without altering the base game's victory conditions. The game still ends the same way, with the player who laundered the most money winning, while the expansion's new elements simply diversify the paths taken to get there.