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Radlands - Essentials Complete Edition

Reference: ROX907

Act as the leader of your post apocalyptic group of survivors in a tooth-and-nail fight to protect your well springs from a vicious rival tribe.

  • English
  • From 14 years old
  • less than 30mn
  • 2 players

29,95€

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  • Description
  • Technical sheet

Radlands - Essentials Complete Edition

Description

Meet the dueling card game you will take with you through the apocalypse

Radlands is a competitive, dueling card game about identifying fiercely powerful card synergies.
Act as the leader of your post apocalyptic group of survivors in a tooth-and-nail fight to protect your three camps from a vicious rival tribe. If all of them are destroyed, you lose the game.
The main resource in the game is water. You will spend it to play people and events, and to use the abilities of cards you already have on the table. People protect your camps and provide useful abilities, while events are powerful effects that take time to pay off.
Both players draw cards from the same deck. All cards can either be played to the table or discarded for quick “junk” effects. To win, you will need to manage your cards and water wisely.

Contents

34 x Original Camp Cards  
32 x Cult of Chrome Expansion Camp Cards 
66 x Draw Deck Cards 
2 x Water Silo Cards 
2 x Raiders Cards 
2 x Player Aid Cards 
12 x Cardboard Water Discs
1 x Standard Box
1 x Rulebook

Technical sheet

Description

Meet the dueling card game you will take with you through the apocalypse

Radlands is a competitive, dueling card game about identifying fiercely powerful card synergies.
Act as the leader of your post apocalyptic group of survivors in a tooth-and-nail fight to protect your three camps from a vicious rival tribe. If all of them are destroyed, you lose the game.
The main resource in the game is water. You will spend it to play people and events, and to use the abilities of cards you already have on the table. People protect your camps and provide useful abilities, while events are powerful effects that take time to pay off.
Both players draw cards from the same deck. All cards can either be played to the table or discarded for quick “junk” effects. To win, you will need to manage your cards and water wisely.

Contents

34 x Original Camp Cards  
32 x Cult of Chrome Expansion Camp Cards 
66 x Draw Deck Cards 
2 x Water Silo Cards 
2 x Raiders Cards 
2 x Player Aid Cards 
12 x Cardboard Water Discs
1 x Standard Box
1 x Rulebook

Technical sheet

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