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West Story

Reference: SMA-WEST

In West Story, manage your deck of cards, cowboys, and resources to develop the economy of a town in the Wild West.

  • English
  • From 10 years old
  • 1 to 2h
  • 2 to 4 players

59,95€

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  • Description
  • Technical sheet
  • Related products

West Story

Description

Develop your Wild West town!

In West Story, players build Wild West towns by purchasing cards for their game boards. They try to improve their available actions and earn as many victory points as possible. Although all actions on the game boards are eventually executed, the order in which actions are executed is usually not easy to predict. Players will need to place their cards carefully to maximize their chances!

Each turn, after the sheriff rolls two dice, all players activate two cards on their board based on the roll. The indicated cards are marked so that they cannot be repeated before a reset. If, on a subsequent turn, the card in a given row is already marked, the player activates the first available card to the right. When a row is completely blocked, the player removes all markers from the row to start over!

During the game, players are often allowed to activate more cards on their board in order to gain additional resources and opportunities. In addition, as players advance on the score track during the game, they reach different regions with nearby cities. Trading with a city is another way to manage the board and score points, but sometimes you also have to face a villain!

Once the game is over, the player who has collected the best set of cards with buildings, animals, and score symbols is declared the winner!

Technical sheet

Description

Develop your Wild West town!

In West Story, players build Wild West towns by purchasing cards for their game boards. They try to improve their available actions and earn as many victory points as possible. Although all actions on the game boards are eventually executed, the order in which actions are executed is usually not easy to predict. Players will need to place their cards carefully to maximize their chances!

Each turn, after the sheriff rolls two dice, all players activate two cards on their board based on the roll. The indicated cards are marked so that they cannot be repeated before a reset. If, on a subsequent turn, the card in a given row is already marked, the player activates the first available card to the right. When a row is completely blocked, the player removes all markers from the row to start over!

During the game, players are often allowed to activate more cards on their board in order to gain additional resources and opportunities. In addition, as players advance on the score track during the game, they reach different regions with nearby cities. Trading with a city is another way to manage the board and score points, but sometimes you also have to face a villain!

Once the game is over, the player who has collected the best set of cards with buildings, animals, and score symbols is declared the winner!

Technical sheet

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