Explore all our board games! Right here

Explore all our board games! Right here

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Boosters

Reference: SOULGAMES07

56 short activities to break the ice, energize a group, restart a session, and bring playful learning into your training.

Groups losing momentum? Here are more than 100 ways to re-energize them.

  • French
  • From 18 years old

36,50€

Sold and shipped by:

SOUL GAMES

Your order will be shipped on 27/07/2026

  • Description
  • Technical sheet

Boosters

Description

56 short activities to break the ice, energize a group, restart a session, and bring playful learning into your training.

Groups losing momentum? Here are more than 100 ways to re-energize them.

A group feeling sluggish after a break. A meeting starting without energy. A learning approach that is too lecture-based. That's exactly what BOOSTERS is for: bringing movement back into the room and creating meaningful engagement without wasting time.

One card, one instruction, and the group gets moving again, becomes engaged, retains information, and enjoys the experience.

Technical Specifications
  • Duration: 5 to 20 minutes per activity
  • Participants: 3 to 30+ people
  • Categories: Icebreakers, Energizers, Group Facilitation
  • Main Components: 56 cards + booklet
  • Game Mechanics: Group Activation, Interaction, Energy Boosting
  • Difficulty Level: Beginner

Technical sheet

Description

56 short activities to break the ice, energize a group, restart a session, and bring playful learning into your training.

Groups losing momentum? Here are more than 100 ways to re-energize them.

A group feeling sluggish after a break. A meeting starting without energy. A learning approach that is too lecture-based. That's exactly what BOOSTERS is for: bringing movement back into the room and creating meaningful engagement without wasting time.

One card, one instruction, and the group gets moving again, becomes engaged, retains information, and enjoys the experience.

Technical Specifications
  • Duration: 5 to 20 minutes per activity
  • Participants: 3 to 30+ people
  • Categories: Icebreakers, Energizers, Group Facilitation
  • Main Components: 56 cards + booklet
  • Game Mechanics: Group Activation, Interaction, Energy Boosting
  • Difficulty Level: Beginner

Technical sheet

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