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Neither King Nor God – LTD Pilot Edition

Reference: SOD202515

Vie for dominance in Renaissance Europe’s ruthless power struggles in Neither King Nor God.

  • English
  • From 14 years old
  • 1 to 2h
  • 4 players

65,95€

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  • Description
  • Technical sheet

Neither King Nor God – LTD Pilot Edition

Description

Vie for dominance in Renaissance Europe’s ruthless power struggles in Neither King Nor God

Neither King Nor God is a game of ruthless ambition set in Renaissance Europe, where loyalty is bought, faith is weaponized, and every alliance is temporary. You lead one of four great powers – England, France, the Papal States, or the Holy Roman Empire – each with unique strengths, objectives, and a web of overlapping ambitions.
At the heart of the game is the hidden Courtiers system. Each turn, you secretly send your agents – generals, admirals, merchants, bishops, spies, assassins, and more – to key centers of Europe. They are revealed in unpredictable order, creating moments of sudden advantage, desperate improvisation, or well-laid plans coming to fruition. Courtiers can command armies, convert cities, dominate markets, or sabotage your rivals, all while pursuing your own path to victory.
The game’s victory conditions ensure constant tension: helping yourself may bring your rivals closer to their own triumph. Political, military, economic, and religious strategies are all vital, and shifting alliances can change in an instant.
Neither King Nor God includes a double-layered mounted game board of Renaissance Europe, over 300 wooden pieces representing armies, fleets, barrels, and Courtiers, player aids, and faction sheets. With its streamlined yet interactive system, the game balances historical flavor with fast, tense gameplay, keeping the focus on negotiation, timing, and decisive action.

The LTD version is just the beginning of an epic journey into Renaissance Europe

The epic version will include a fifth faction (Habsburg Spain) and a non-player faction (Ottoman Empire), with a huge map stretching from the New World to the wild coasts of North Africa and the Far East. Many new types of “courtiers” will provide even more surprises, and diplomats will decide on war and peace at the courts of Europe.

Technical sheet

Description

Vie for dominance in Renaissance Europe’s ruthless power struggles in Neither King Nor God

Neither King Nor God is a game of ruthless ambition set in Renaissance Europe, where loyalty is bought, faith is weaponized, and every alliance is temporary. You lead one of four great powers – England, France, the Papal States, or the Holy Roman Empire – each with unique strengths, objectives, and a web of overlapping ambitions.
At the heart of the game is the hidden Courtiers system. Each turn, you secretly send your agents – generals, admirals, merchants, bishops, spies, assassins, and more – to key centers of Europe. They are revealed in unpredictable order, creating moments of sudden advantage, desperate improvisation, or well-laid plans coming to fruition. Courtiers can command armies, convert cities, dominate markets, or sabotage your rivals, all while pursuing your own path to victory.
The game’s victory conditions ensure constant tension: helping yourself may bring your rivals closer to their own triumph. Political, military, economic, and religious strategies are all vital, and shifting alliances can change in an instant.
Neither King Nor God includes a double-layered mounted game board of Renaissance Europe, over 300 wooden pieces representing armies, fleets, barrels, and Courtiers, player aids, and faction sheets. With its streamlined yet interactive system, the game balances historical flavor with fast, tense gameplay, keeping the focus on negotiation, timing, and decisive action.

The LTD version is just the beginning of an epic journey into Renaissance Europe

The epic version will include a fifth faction (Habsburg Spain) and a non-player faction (Ottoman Empire), with a huge map stretching from the New World to the wild coasts of North Africa and the Far East. Many new types of “courtiers” will provide even more surprises, and diplomats will decide on war and peace at the courts of Europe.

Technical sheet

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