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Designed for the Twin Suns format, it encourages temporary alliances, political maneuvers, and multiplayer showdowns where cunning leads to a crushing conclusion.
By distributing healing and droids, Dooku diverts attention while Ventress transforms this army into a growing threat. The deck excels at forging temporary alliances, stoking conflicts, and setting the stage for a crushing endgame with a swarm of reinforced droids.
The Twin Suns format adapts Star Wars Unlimited for multiplayer. Players may choose one of three available tokens: Initiative, Planning (draw 1 card, then return 1 card to the bottom of the deck), or Salvo (deal 1 damage to each enemy base), which ends their actions for the round. In construction, each deck plays 2 leaders sharing Heroism or Infamy, 1 base, and a singleton deck of at least 50 cards. When a player is eliminated, their victor heals 5 damage to their base, then the game ends at the end of the current phase.
Star Wars Unlimited: Twin Suns - Master and Apprentice Deck includes:
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