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Six
Six
Six
Six
Six
Six

Six

Reference: SIX9D

Six is an abstract strategy game for 2 players. Place wooden hexagonal tiles to form an unbroken line, a triangle, or a ring of six pieces to win.
  • Spanish, French, English, ...
  • From 9 years old
  • less than 30mn
  • 2 to 4 players

24,95€

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Six

Six

Description

Six: the minimalist wooden abstract duel by Steffen Spiele

Designed and published by Steffen Mühlhäuser for artisanal publisher Steffen Spiele, Six is a pure abstract strategy game for two players (with a four-player team variant). Free from a fixed game board, matches unfold organically across any flat surface using forty-two solid wooden hexagonal tiles. Opponents engage in a sharp spatial battle where the goal is to be the first to build a specific geometric shape using exactly six tiles of their own color. The game features:
  • Premium components featuring tactile, beautifully stained solid wooden hexagonal tiles.
  • An open playing area that expands dynamically in any direction across the tabletop.
  • Deep tactical emergent play supported by intuitive rules learned in two minutes.

Six: initial placement and tactical tile movement

Matches flow through two distinct phases that fundamentally alter strategic pacing:
  • Placement phase: Players alternate adding tiles edge-to-edge against existing pieces, developing winning configurations while shutting down rival advances.
  • Three winning patterns: Victory can be achieved by assembling an uninterrupted straight line of six tiles, a compact solid triangle (1-2-3 arrangement), or a hexagonal ring surrounding a central space.
  • Movement phase: If all tiles are placed without a winner, players alternate lifting one of their active pieces and relocating it to a new legal spot.
  • The board split rule: Moving a tile that divides the board into separate clusters permanently eliminates the smaller groups from play, creating fierce endgame capture moments.

Six: victory conditions and match resolution

A game concludes instantly when a player fulfills geometric or demographic victory parameters:
  • Triumph through geometry: Completing an unbroken line, a triangle, or a circular ring of six friendly tiles secures an immediate win.
  • Victory by attrition: During the movement phase, if a player is whittled down to fewer than six remaining pieces via board splits, they can no longer win and lose the duel. Six is a must-have for fans of clean combinatorial games like Hive or Connect Four, merging minimalist design with limitless replay value in a travel-ready canvas pouch.

Downloads

Technical sheet

Description

Six: the minimalist wooden abstract duel by Steffen Spiele

Designed and published by Steffen Mühlhäuser for artisanal publisher Steffen Spiele, Six is a pure abstract strategy game for two players (with a four-player team variant). Free from a fixed game board, matches unfold organically across any flat surface using forty-two solid wooden hexagonal tiles. Opponents engage in a sharp spatial battle where the goal is to be the first to build a specific geometric shape using exactly six tiles of their own color. The game features:
  • Premium components featuring tactile, beautifully stained solid wooden hexagonal tiles.
  • An open playing area that expands dynamically in any direction across the tabletop.
  • Deep tactical emergent play supported by intuitive rules learned in two minutes.

Six: initial placement and tactical tile movement

Matches flow through two distinct phases that fundamentally alter strategic pacing:
  • Placement phase: Players alternate adding tiles edge-to-edge against existing pieces, developing winning configurations while shutting down rival advances.
  • Three winning patterns: Victory can be achieved by assembling an uninterrupted straight line of six tiles, a compact solid triangle (1-2-3 arrangement), or a hexagonal ring surrounding a central space.
  • Movement phase: If all tiles are placed without a winner, players alternate lifting one of their active pieces and relocating it to a new legal spot.
  • The board split rule: Moving a tile that divides the board into separate clusters permanently eliminates the smaller groups from play, creating fierce endgame capture moments.

Six: victory conditions and match resolution

A game concludes instantly when a player fulfills geometric or demographic victory parameters:
  • Triumph through geometry: Completing an unbroken line, a triangle, or a circular ring of six friendly tiles secures an immediate win.
  • Victory by attrition: During the movement phase, if a player is whittled down to fewer than six remaining pieces via board splits, they can no longer win and lose the duel. Six is a must-have for fans of clean combinatorial games like Hive or Connect Four, merging minimalist design with limitless replay value in a travel-ready canvas pouch.

Downloads

Technical sheet

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