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Mindjammer - Livre du Meneur - Version PDF

Reference: BKING-DCMINLM01

PDF version of the Game Master's Book for the Mindjammer role-playing game

  • French

15,00€

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Your order will be shipped on 19/05/2026

  • Description
  • Technical sheet

Mindjammer - Livre du Meneur - Version PDF

Description

Mindjammer is a science fiction role-playing game that will take you on transhumanist adventures in the distant future.

The year is 17,000 AD, 193 years after the dawn of the Age of Rediscovery. The New Communalité de l'Homme is re-establishing contact with the countless worlds it colonised several millennia earlier using sublight ships. The recently invented astroplaning reactor has completely changed the game. Allowing travel faster than the speed of light, it is constantly pushing the boundaries of the Communalité, revealing the existence of strange beings and cultures that can often no longer be described as human.

No system is spared from conflict. From its position of power, the Communalité believes it knows everything, but not all of the rediscovered worlds wish to join this great interstellar union. And that's not to mention the mysteries that populate space: alien life forms, inhuman cultures, technologies that threaten to destabilise or even destroy human civilisation... Only the Mindjammers can preserve the Communalité; these intelligent ships transport the Noosphere between worlds. This neural network stores the memories of the entire human race, making it possible to use the miraculous technopsi.

It's a perilous time... but also a time full of hope. Grab your blaster, fire up your astroplane reactors and telepath your orders to your ship's consciousness. Join us and let the light of the greatest human civilisation shine in the firmament!
Mindjammer is a space opera combining science, technology, planets, solar systems and extraterrestrial life based on our current scientific knowledge. Its goal is to offer a fun and action-packed SF game that respects the canons of the genre: the sense of wonder and vertigo in the face of concepts that defy understanding.

Mindjammer is powered by a simple and intuitive rule system: the Fate Core System

The Game Master's Book contains:
  • Complete game rules for ships, organisations and cultures
  • Detailed creation of cultures, genotypes and occupations
  • Rules for describing planets, galaxies and alien life
  • Rules for managing the Noosphere and virtual worlds
  • Descriptions, histories and maps of numerous planets
434-page book in PDF format

Technical sheet

Description

Mindjammer is a science fiction role-playing game that will take you on transhumanist adventures in the distant future.

The year is 17,000 AD, 193 years after the dawn of the Age of Rediscovery. The New Communalité de l'Homme is re-establishing contact with the countless worlds it colonised several millennia earlier using sublight ships. The recently invented astroplaning reactor has completely changed the game. Allowing travel faster than the speed of light, it is constantly pushing the boundaries of the Communalité, revealing the existence of strange beings and cultures that can often no longer be described as human.

No system is spared from conflict. From its position of power, the Communalité believes it knows everything, but not all of the rediscovered worlds wish to join this great interstellar union. And that's not to mention the mysteries that populate space: alien life forms, inhuman cultures, technologies that threaten to destabilise or even destroy human civilisation... Only the Mindjammers can preserve the Communalité; these intelligent ships transport the Noosphere between worlds. This neural network stores the memories of the entire human race, making it possible to use the miraculous technopsi.

It's a perilous time... but also a time full of hope. Grab your blaster, fire up your astroplane reactors and telepath your orders to your ship's consciousness. Join us and let the light of the greatest human civilisation shine in the firmament!
Mindjammer is a space opera combining science, technology, planets, solar systems and extraterrestrial life based on our current scientific knowledge. Its goal is to offer a fun and action-packed SF game that respects the canons of the genre: the sense of wonder and vertigo in the face of concepts that defy understanding.

Mindjammer is powered by a simple and intuitive rule system: the Fate Core System

The Game Master's Book contains:
  • Complete game rules for ships, organisations and cultures
  • Detailed creation of cultures, genotypes and occupations
  • Rules for describing planets, galaxies and alien life
  • Rules for managing the Noosphere and virtual worlds
  • Descriptions, histories and maps of numerous planets
434-page book in PDF format

Technical sheet

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