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Brandywine 1777

Reference: SODL3Z202501

Do you have what it takes to be a commander? Are you an astute tactician? It is time to face a formidable opponent in Brandywine, 1777: A Time for Heroes!
  • French, English
  • From 14 years old
  • 1 to 2h
Pre-order : Juillet
Early bird offer : 12d 12h 43m 51s

65,55€

69,00€

-5%

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  • Description
  • Technical sheet

Brandywine 1777

Description

In Brandywine 1777, you assume the role of George Washington, facing a bold and elusive enemy. Activation Cards are your principal tool —used to commit your forces at just the right moment… if you can anticipate the British plan.

But it’s never that simple. Each card lists several potential formations—some real, some misleading—and you’ll never have enough activations to do everything you need to do. Choose wisely, bluff cleverly, and stay one step ahead.

You’ll be balancing:
Major activations – few in number, but vital,
Minor activations – flexible but limited,
And Bonus activations, which cost precious cohesion but can turn the tide when used effectively.
As the American player, you’re under constant pressure, reacting to shifting threats and trying to keep the enemy guessing.

One key tactical edge for Washington: you can temporarily discard a card, placing it in reserve to play it later when the timing is right. This gives you the ability to set a trap, conceal your intentions, or buy precious time.

Each turn is a high-stakes gamble:
Act too soon, and you risk overcommitting.
Wait too long, and the enemy breaks through.
Your cards are your orders. Your timing is everything.

Will you play your cards right and save the Revolution—or lose it on a single misstep?

British Gameplay: It’s All About Timing…

Your forces do not start on the field but arrive in columns, at a pace controlled by the player. Each Activation Card allows you to bring in one or more columns or to activate formations already deployed.

But beware: rushing in too early may leave your forces exposed and isolated—while waiting too long risks letting Washington seize the initiative. The art of British command lies in linking Activation Cards cleverly, balancing movement, deployment, maneuvers… and battlefield pressure!

Technical sheet

  • Author(s)
  • Language(s)
  • Country of origin
  • Warning(s)
    Warning! Not suitable for children under 3 years of age. Small parts. Choking hazard.
  • EAN 2100001350192
  • Publishers Sound of Drums

Description

In Brandywine 1777, you assume the role of George Washington, facing a bold and elusive enemy. Activation Cards are your principal tool —used to commit your forces at just the right moment… if you can anticipate the British plan.

But it’s never that simple. Each card lists several potential formations—some real, some misleading—and you’ll never have enough activations to do everything you need to do. Choose wisely, bluff cleverly, and stay one step ahead.

You’ll be balancing:
Major activations – few in number, but vital,
Minor activations – flexible but limited,
And Bonus activations, which cost precious cohesion but can turn the tide when used effectively.
As the American player, you’re under constant pressure, reacting to shifting threats and trying to keep the enemy guessing.

One key tactical edge for Washington: you can temporarily discard a card, placing it in reserve to play it later when the timing is right. This gives you the ability to set a trap, conceal your intentions, or buy precious time.

Each turn is a high-stakes gamble:
Act too soon, and you risk overcommitting.
Wait too long, and the enemy breaks through.
Your cards are your orders. Your timing is everything.

Will you play your cards right and save the Revolution—or lose it on a single misstep?

British Gameplay: It’s All About Timing…

Your forces do not start on the field but arrive in columns, at a pace controlled by the player. Each Activation Card allows you to bring in one or more columns or to activate formations already deployed.

But beware: rushing in too early may leave your forces exposed and isolated—while waiting too long risks letting Washington seize the initiative. The art of British command lies in linking Activation Cards cleverly, balancing movement, deployment, maneuvers… and battlefield pressure!

Technical sheet

  • Author(s)
  • Language(s)
  • Country of origin
  • Warning(s)
    Warning! Not suitable for children under 3 years of age. Small parts. Choking hazard.
  • EAN 2100001350192
  • Publishers Sound of Drums
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