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Trinités 2ème Edition - Livre du Joueur

RETRIL012ND

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At the beginning of the twenty-first century, entities compete behind the scenes of our world during a great mystical struggle, a real epic that started in Eden, in the lost paradise, during the first age of the world. These are beings uniting a spirit of light and a spirit of darkness in the body of a human: Trinities. All the books of the first edition are compatible with this new edition.
  • French

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  • Note globale
    3.9/5*
    *Moyenne pondérée calculée sur base de la moyenne générale de la boutique
  • Clients (2)
    3/5

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At the beginning of the twenty-first century, entities compete behind the scenes of our world during a great mystical struggle, a real epic that started in Eden, in the lost paradise, during the first age of the world. These are beings uniting a spirit of light and a spirit of darkness in the body of a human: Trinities. "We are among you from the garden of the origins. Age after age, while the wheel turned around Zodiac, we had to decide between light and darkness, between the Deva and the Archon who accompany us. Many of us have alas chosen their dark side. We are the custodians of the most prestigious Trinities of past centuries. Zodiac children, we carry his signs. We have been adapted by an enigmatic figure to combat the forces of evil that plot in the backstage of the 21stière. We are armed arms of the Dragon.We fight the snake and the forces of darkness.We will decide the future of the world. We are the Trinities! "In this role play, each player interprets an Adam ', a human, accompanied by two spirits: the one of them is lum Ière and related to the property, while the other is infeed to darkness, the forces of evil. This postulate, original, associated with the many riches of Trinities, generates exciting themes of scenarios. Here are some of the exploitable role-playing leaders .Find his way. A human, a spirit of light, a spirit of darkness. For players, the decisions that result from them are important. Their Adam will be seduced by one or other of their minds? Will they go to good or succumb to evil? Unless they succeed in maintaining a balance between these two banks to draw their strength both in light and darkness? These questions are not neutral: it is the future of the earth that is in play! Protect. The perils are numerous. First of all the archonies-kings, Trinities which have definitely left overwhelmed by the darkness. Station to those who oppose them. The Archers-kings ignored the existence of the trinities of the players for a long time. When they discovered it, they began to fear these trinities. And to hate, because of the share of light they carry within them. Also do they see only an alternative: these Trinities must join them in darkness or destroyed. The ordinary world is also not free of dangers. Beings different, endowed with outstanding capabilities, Trinities must be particularly discreet on pain of creating the curiosity, fear or hostility of various individuals and occult or profane groups. Developing its powers. Trinities have supernatural powers that exceed the understanding. As their adventures go, the trinities of players discover new knowledge and experience sources of progression. This experience allows them, adventure after adventure, to develop their magic and to win, little by little, in power .Find the memory of its previous lives. Since the Flood, Trinities have experienced an existence during each millennium, a holy period of a thousand years. These characters are today in their eleventh reincarnation. On the other hand, they have little memory of their previous lives, apart from one for a reason that they will have to discover. How to satisfy not to know his past? The lack initiates the quest. The world is a gigantic maze in which an adam can try to find traces of its passage, with the hope of fully recovering all its memory. Opert the mysteries of the Trinities universe. The common mortal would be stunned to learn trinity truths. Yet these truths are only the visible part the iceberg of the magical and occult world that the Elohim has begun. Myths, religions, esotericism ... many masks behind which are the keys to decipher the riddles of Trinities. The characters, and players, can expect to be they too amazed! Cémasual playersConnect all you need to know to play at minis. This is the second edition of the rules of the game, initially published dustrinations, book I.Hight with rigid cover, in colors, 208 pages. All the books of the first edition are compatible with this new edition.
Theme(s) FantasticContemporary
Language(s) French
Overall score 3.9
Editor Les XII Singes

Sourcebooks

Ce jeu est conseillé par 2 de nos Clients

Les Clients ont donné une note de 3/5 sur ce produit
3/5

Ils ont aimé...

Julien L. le 10/11/17 Achat vérifié

4/5
très beau livre, concept et système intéressants, mais manque parfois de classification, notamment pour les vie antérieures

Ils ont moins aimé...

Christophe C. le 01/08/18

2/5
Ramené en format A4 le livre ne fait qu’une centaine de pages, avec très peu de contenu. On a les règles mais trop peu d’éléments sur l’univers pour mener une partie. Pour 45€ on peut s’attendre à plus qu’un système de règles inutilisable seul !
3 personnes ont trouvé cet avis utile

  • le 01/08/18

    2/5
    Ramené en format A4 le livre ne fait qu’une centaine de pages, avec très peu de contenu. On a les règles mais trop peu d’éléments sur l’univers pour mener une partie. Pour 45€ on peut s’attendre à plus qu’un système de règles inutilisable seul !
    3 personnes ont trouvé cet avis utile
  • le 10/11/17 Achat vérifié

    4/5
    très beau livre, concept et système intéressants, mais manque parfois de classification, notamment pour les vie antérieures

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