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Reference: WH4-VDM-PAP-COLL
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From the broken Gates of the Warp at the poles of the world, the raw energies of Chaos, a form of pure but unstable magic, surge into the world, fueling acts of sorcery and sustaining demonic entities. Thanks to the wise counsel of Teclis, the greatest of the High Elf mages, human sorcerers have learned to tap into a single aspect of it to practice a relatively safe form of sorcery, yet one still capable of feats of great power. These strands of raw magical energy are known as the Winds of Magic.
Warhammer: The Winds of Magic Collector is a comprehensive guide to the practices and traditions taught by the eight Colleges of Magic. In addition to providing information on the development of Magic in the Empire, it includes details on a multitude of magical practices, creatures, and locations.
From the broken Gates of the Warp at the poles of the world, the raw energies of Chaos, a form of pure but unstable magic, surge into the world, fueling acts of sorcery and sustaining demonic entities. Thanks to the wise counsel of Teclis, the greatest of the High Elf mages, human sorcerers have learned to tap into a single aspect of it to practice a relatively safe form of sorcery, yet one still capable of feats of great power. These strands of raw magical energy are known as the Winds of Magic.
Warhammer: The Winds of Magic Collector is a comprehensive guide to the practices and traditions taught by the eight Colleges of Magic. In addition to providing information on the development of Magic in the Empire, it includes details on a multitude of magical practices, creatures, and locations.