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Warhammer: The Old World Roleplaying Game - Gamemaster's Guide

Reference: CB72901

This 192 page full colour hardback provides Gamemasters with tools and guidance used when running the game. Combined with the core rules in the Player’s Guide, it’s everything your group needs for a Warhammer: the Old World Roleplaying Game campaign.

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Warhammer: The Old World Roleplaying Game - Gamemaster's Guide

Description

This 192 page full colour hardback provides Gamemasters with tools and guidance used when running the game. Combined with the core rules in the Player’s Guide, it’s everything your group needs for a Warhammer: the Old World Roleplaying Game campaign. 

  • Practical, expert gamemaster advice for first-time GMs, specific to the system and setting of the Warhammer: the Old World Roleplaying Game.
  • Directions on how to use tools like your Grim Portent, Contacts, and Dark Threads of connected NPCs to create an amazing campaign experience that engages your players.
  • Embellishment of the core setting of Talagaad and its inhabitants, along with guidance on how to adapt your campaigns to other settings.
  • Rules for magic items, downtime Events, and Paths to Corruption, that you can use to surprise your players.
  • A massive bestiary of Allies and Adversaries, including not just dozens of NPCs profiles but named examples of those types, with plot hooks, agendas, and conspiracies to use in your game.

Description

This 192 page full colour hardback provides Gamemasters with tools and guidance used when running the game. Combined with the core rules in the Player’s Guide, it’s everything your group needs for a Warhammer: the Old World Roleplaying Game campaign. 

  • Practical, expert gamemaster advice for first-time GMs, specific to the system and setting of the Warhammer: the Old World Roleplaying Game.
  • Directions on how to use tools like your Grim Portent, Contacts, and Dark Threads of connected NPCs to create an amazing campaign experience that engages your players.
  • Embellishment of the core setting of Talagaad and its inhabitants, along with guidance on how to adapt your campaigns to other settings.
  • Rules for magic items, downtime Events, and Paths to Corruption, that you can use to surprise your players.
  • A massive bestiary of Allies and Adversaries, including not just dozens of NPCs profiles but named examples of those types, with plot hooks, agendas, and conspiracies to use in your game.

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